Variable Button Actuation Profiles for Gaming Accessories
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Solution Overview
Problem
Existing gaming accessory management systems lack efficient methods to dynamically manage and utilize multiple gaming accessories during gaming sessions, leading to suboptimal performance and user experience.
Innovation Solution
The implementation of a variable actuator system using magnet proximity sensors, which allows for programmable actuation and reset points, enabling precise control and customization of button inputs, and an Accessory Management Software (AMS) application that associates actuation profiles with accessory devices to generate actuation states based on detected depression ranges.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional fixed actuation points are used in gaming accessories, then the device structure remains simple, but the adaptability and customization capability are limited
Solution Approach 1:
The patent implements variable actuation points that can be dynamically adjusted during gaming sessions. The actuation profile includes multiple actuation thresholds (first actuation threshold, second actuation threshold) that can be selectively applied based on different gaming scenarios, allowing the same physical button to have different actuation characteristics without changing the physical structure.
Solution Approach 2:
The system changes the actuation parameters (threshold values, depression ranges) through software control rather than physical modification. The processor selectively applies different actuation profiles with varying threshold parameters, enabling customization of actuation sensitivity and response characteristics while maintaining the same hardware configuration.
2Adaptability or versatility
If multiple actuation thresholds are implemented for a single button, then the adaptability to different gaming scenarios improves, but the device complexity increases
Solution Approach 1:
A single button on the gaming accessory serves multiple functions by implementing multiple actuation thresholds. The same physical button can trigger different actions or responses depending on which actuation threshold is exceeded, eliminating the need for multiple separate buttons or switches while expanding functionality.
Solution Approach 2:
The system incorporates feedback mechanisms where the processor monitors the actuation state and selectively applies different actuation profiles based on detected triggering events. The system receives feedback from the accessory device about depression ranges and adjusts the actuation response accordingly, creating a closed-loop control system that adapts to different gaming scenarios.
3Measurement precision
If variable actuation points are implemented, then the measurement precision of button depression is improved, but the ease of operation decreases due to programmable requirements
Solution Approach 1:
The system automatically detects triggering events and selectively applies appropriate actuation profiles without requiring manual reconfiguration by the user. The processor monitors gaming events and autonomously adjusts actuation parameters, allowing the system to serve itself rather than requiring constant user intervention for optimization.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This solution enhances gaming performance by allowing users to customize and optimize accessory inputs, improving responsiveness and accuracy, and enabling seamless integration of multiple accessories within gaming sessions.
Implementation Method 1
a magnet proximity sensor configured to detect a depression range of the button
Data Source
AI summary
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including receiving an actuation profile comprising one or more actuation thresholds responsive to a detection of a triggering event during a gaming session of a video game, configuring the sensor according to the one or more actuation thresholds, receiving, from the sensor, a signal indicating a depression range of the button, comparing the depression range to the one or more actuation thresholds of the actuation profile, and generating an actuation state when the depression range exceeds an actuation threshold of the one or more actuation thresholds. Additional embodiments are disclosed.


