Variable Button Actuation Profiles for Precise Gaming Input

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Solution Overview

Problem

Existing gaming accessory management systems lack efficient methods to dynamically manage and utilize multiple accessories during gaming sessions, leading to suboptimal performance and user experience.

Innovation Solution

The implementation of a variable actuator system using magnet proximity sensors and a graphical user interface (GUI) management software that allows for customizable actuation profiles, enabling precise tracking of button depression ranges and adjusting actuation thresholds for enhanced input sensitivity and functionality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional fixed actuation point systems are used in gaming accessories, then device simplicity is maintained, but input sensitivity and precision are limited

Engineering Contradiction:
Improveinput sensitivityVSAvoidactuation system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements variable actuation points that can be dynamically adjusted during gaming sessions through software configuration. The system transitions from fixed mechanical actuation points to programmable, adjustable thresholds that adapt to different game types and user preferences, resolving the contradiction between precision and complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system allows modification of actuation threshold parameters through software without changing the physical hardware. Users can adjust actuation points, reset points, and depression range thresholds programmatically, enabling precise input sensitivity control while maintaining device structural simplicity

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple gaming accessories are used simultaneously, then gaming functionality and versatility are enhanced, but accessory management efficiency deteriorates

Engineering Contradiction:
Improvegaming functionalityVSAvoidaccessory management efficiency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent creates a universal accessory management system that can handle multiple types of gaming accessories (keyboards, mice, controllers, headsets) through a single unified software interface. The system provides consistent configuration and management capabilities across different accessory types, enabling versatile gaming functionality while simplifying management operations

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary software layer that manages communication and configuration between the user and multiple accessories. This intermediary handles profile switching, actuation threshold management, and coordinate system transformations, making multi-accessory management efficient and user-friendly

Inventive Principle:
Principle #24Intermediary (Mediator)

3Manufacturing precision

If programmable actuation profiles with multiple thresholds are implemented, then input accuracy and gaming performance are improved, but system complexity and configuration time increase

Engineering Contradiction:
Improveinput accuracyVSAvoidconfiguration time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system provides pre-configured actuation profiles with optimized thresholds for different game types and accessory configurations. Users can select from predefined profiles (e.g., competitive gaming, casual gaming, specific game genres) that have already been tuned for optimal performance, eliminating the need for time-consuming manual configuration while maintaining high input accuracy

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system includes feedback mechanisms that monitor actuation events and provide information about current threshold settings and performance metrics. This feedback enables users to make informed adjustments and understand the impact of configuration changes, reducing trial-and-error configuration time while improving input accuracy

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enhances gaming performance by allowing users to define programmable actuation points and reset points, improving input accuracy and sensitivity, and enabling seamless integration of multiple accessories, thereby optimizing gaming experiences.

Implementation Method 1

variable actuator device utilizing a magnet proximity sensor

Methodology Applied
Scientific EffectMagnetic field detection: Magnetic Field

Data Source

PatentUS20250018282A1Variable actuators of an accessory and methods thereof
Publication Date: 2025.01.16 GN STORE NORD AS
  • US20250018282A1 patent drawing
  • US20250018282A1 patent drawing
  • US20250018282A1 patent drawing

AI summary

A system that incorporates the subject disclosure may include, for example, a processor that performs operations including receiving an actuation profile comprising one or more actuation thresholds responsive to a detection of a triggering event during a gaming session of a video game, configuring the sensor according to the one or more actuation thresholds, receiving, from the sensor, a signal indicating a depression range of the button, comparing the depression range to the one or more actuation thresholds of the actuation profile, and generating an actuation state when the depression range exceeds an actuation threshold of the one or more actuation thresholds. Additional embodiments are disclosed.