Variable Chessboard Card Game System Strategy Expansion

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Solution Overview

Problem

Traditional card games and chess lack complexity in forming series or groups, limiting the variety of games and strategies possible with standard or graphic playing card decks.

Innovation Solution

The Variable Chessboard card game system allows players to assemble limited chessboard configurations and conceal information using cards with graphic symbols representing chess pieces, enabling the simulation of chess scenarios like checkmate and stalemate, and introducing randomness and hidden information through unique card structures and placement rules.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional card decks or graphic playing cards are used to form series, then the game structure is simple and easy to understand, but the complexity and variety of games and strategies are limited

Engineering Contradiction:
Improvegame variety and strategy complexityVSAvoidcard structure and game rules complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The chessboard is segmented into individual card representations, where each card contains specific chess pieces or board positions. This allows the complex chessboard to be divided into manageable, portable card units that can be assembled and disassembled freely, enabling diverse game configurations without requiring a permanent complex structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from traditional two-dimensional card arrangements to three-dimensional spatial configurations by allowing cards to be stacked, layered, and positioned in multiple dimensions. This enables the simulation of the full chessboard experience with depth and perspective, adding strategic complexity while maintaining portability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If chessboard configurations are simulated using cards, then new game strategies and scenarios are enabled, but the difficulty of representing accurate chess positions increases

Engineering Contradiction:
Improvechess scenario simulation capabilityVSAvoidaccuracy of chess position representation
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent creates accurate copies of chessboard positions using cards that replicate the visual and positional characteristics of actual chess pieces and board squares. Each card is designed to be a faithful representation of its corresponding chess element, allowing players to detect and measure positions with the same accuracy as traditional chessboards.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

Cards are pre-designed and pre-configured with specific chess piece symbols, board position markings, and orientation indicators before gameplay begins. This preliminary preparation ensures that when cards are assembled during play, the chess positions are automatically accurate and easy to verify, eliminating the need for complex real-time calculations.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If cards are used to represent chess pieces and board positions, then portability and flexibility are improved, but the ability to conceal information and create random scenarios is reduced

Engineering Contradiction:
Improveportability and flexibilityVSAvoidhidden information and randomness
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent implements nested card structures where cards can contain other cards or information layers within them. This nesting allows for hidden information to be embedded within visible cards, enabling players to conceal strategic information while maintaining the portability and flexibility of card-based gameplay. The nested structure can reveal information progressively as cards are opened or combined.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS20240108967A1Method of game play
Publication Date: 2024.04.04 LEVY MORAN MOSHE
  • US20240108967A1 patent drawing
  • US20240108967A1 patent drawing
  • US20240108967A1 patent drawing

AI summary

A method of game play, including the steps of providing a plurality of cards (20a), each including at least one symbol (26) of a piece of a chess game, disposing by a player, at least two (20a, 20b) of the cards one adjacent to the other, for disposing the symbols (26) one adjacent to the other, and in case the disposition of the symbols (26) one adjacent to the other forms an event according to rules of the chess game, allowing the player to state the at least two (20a, 20b) cards as a group.