Variable Prize Progression Display for Gaming Machines

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Gaming systems lack innovative methods to present game results in a way that enhances player engagement and entertainment value, as existing technologies rely on static or repetitive graphic presentations.

Innovation Solution

A method and apparatus for displaying variable prize progressions through a gaming machine, using display devices to show a prize progression graphic with multiple segments, where players can select objects that reveal progression affecting elements, modifying the graphic to vary progress or shift prizes between progressions, allowing players to visually track progress and potentially win multiple prizes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If static or repetitive graphic presentations are used to display game results, then the system is simple to operate and understand, but player engagement and entertainment value are reduced

Engineering Contradiction:
Improveease of understanding game presentationVSAvoidplayer engagement and entertainment value
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by transforming static game result displays into dynamic, interactive presentations. The system allows players to interact with displayed elements, change viewing angles, and explore multiple perspectives of game results, making the presentation adaptable and engaging while maintaining clarity through structured interaction protocols

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple prize progressions are displayed with variable segments, then player engagement increases through visual progress tracking, but device complexity increases

Engineering Contradiction:
Improveplayer engagement through visual feedbackVSAvoidcomplexity of prize progression display system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the prize progression display into discrete, manageable segments that represent different stages or levels. Each segment can be independently controlled and displayed, allowing the system to track and show progress through multiple prizes without overwhelming complexity. The segmented structure enables modular management of the display system

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If interactive object selection is implemented to reveal progression affecting elements, then entertainment value increases, but operation complexity increases

Engineering Contradiction:
Improveentertainment value of game interactionVSAvoidoperational simplicity for players
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies the intermediary principle by introducing a structured selection interface that mediates between player input and game state changes. The system provides clear visual cues and organized categories for object selection, acting as an intermediary that guides players through the interaction process while revealing progression affecting elements in a controlled, entertaining manner

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8574064B2Method, apparatus, and program product for displaying gaming results through variable prize progressions
Publication Date: 2013.11.05 EVERI GAMES INC
  • US8574064B2 patent drawing
  • US8574064B2 patent drawing
  • US8574064B2 patent drawing

AI summary

A prize progression graphic displayed at a gaming machine includes a number of prize progressions with each respective prize progression including a respective prize and a respective set of progression segments. The respective prize associated with a prize progression represents a prize that may be won if all of the steps are taken, that is, all of the progression segments for the given prize progression are completed. In addition to displaying the prize progression graphic, a number of player selectable objects are displayed at the gaming machine. In the course of play, a player is enabled to select from among the player selectable objects to reveal prize progression affecting elements. Some prize progression affecting elements cause a corresponding change in progress along of one or more prize progressions, while other such elements modify the prize progressions such as by shifting prizes associated with the prize progressions.