Hold-and-Spin Modifier Mapping for Variable Ways-to-Win Reels
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Solution Overview
Problem
Existing gaming systems lack variability in the number of ways to win and volatility in game outcomes, leading to predictable and less engaging gameplay experiences.
Innovation Solution
A gaming system that randomly determines the quantity of active symbol display positions for each reel, triggering modifiers based on these positions, and accumulates symbols to alter the number of ways to win and volatility through a symbol accumulation sequence.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a fixed number of symbol display positions is used for each reel, then the game structure is simple and easy to operate, but the number of ways to win is fixed and lacks variability
Solution Approach 1:
The patent applies dynamics by making the number of active symbol display positions variable rather than fixed. The system randomly determines the quantity of active symbol display positions for each reel before each play, allowing the number of ways to win to dynamically change from play to play. This creates adaptability and variability in the game outcomes while maintaining a relatively simple underlying structure.
2Reliability
If the quantity of active symbol display positions is randomly determined, then volatility and player engagement are improved, but the complexity of determining modifiers and accumulating symbols increases
Solution Approach 1:
The patent applies preliminary action by determining the quantity of active symbol display positions and assigning modifiers to reels before the actual play occurs. The system randomly determines these parameters in advance, then uses them to govern the symbol accumulation sequence during play. This preliminary setup creates volatility and engagement while managing the complexity through pre-determined rules rather than real-time calculations.
3Productivity
If modifiers are applied based on randomly determined positions, then rewards become unpredictable and higher, but the system complexity increases
Solution Approach 1:
The patent applies parameter changes by using modifiers that are determined based on the randomly selected quantity of active symbol display positions. The modifiers (such as multipliers or weightings) are assigned to reels or symbol positions based on the random determination made before play. This creates unpredictable and potentially higher rewards by changing the reward parameters dynamically, while the complexity is managed through straightforward mapping between the random determination and modifier assignment.
Data Source
AI summary
Gaming systems and methods that randomly determine a quantity of ways to win for a play of a game by randomly determining a quantity of active symbol display positions to employ for that play of the game and then, responsive to a triggering event, utilize the randomly determined quantity of active symbol display positions to determine one or more modifiers employed for a symbol accumulation sequence.


