Variable Speed Gaming Device Win Seeking Logic

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional gaming devices spend a significant amount of time on losing outcomes, leading to player dissatisfaction and increased operational costs for casinos, as players quickly pass through losses to reach wins, resulting in a high frequency of gaming events that are not monetarily rewarding for the player.

Innovation Solution

Implementing a gaming device configuration that varies the speed of game play by rapidly concluding losing outcomes and prolonging winning outcomes, using a win-seeking or fast-forward feature to automatically initiate subsequent gaming events until a winning outcome is reached, thereby increasing overall game speed and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If the gaming device displays all gaming results (wins and losses) at the same speed, then the game flow is consistent and predictable, but players spend excessive time on losing outcomes which reduces player satisfaction and increases operational costs

Engineering Contradiction:
Improvetime spent on losing outcomesVSAvoidplayer engagement and satisfaction
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The gaming device dynamically adjusts the display duration of gaming outcomes based on the outcome type. Winning outcomes are displayed for a longer duration to allow players to fully experience the excitement and gratification, while losing outcomes are displayed for a shorter duration to quickly move players through non-rewarding events. This dynamic timing adjustment resolves the contradiction by making the game flow adaptive rather than static, improving player satisfaction while reducing time spent on losses.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the time parameter of outcome display based on the outcome value. Specifically, it implements variable display durations where winning outcomes receive extended display time and losing outcomes receive reduced display time. This parameter change directly addresses the contradiction by optimizing the time allocation for different outcome types, thereby reducing overall time spent on losses while maintaining player engagement through enhanced win experiences.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the gaming device allows players to quickly pass through losses by rapid spinning, then player engagement increases, but the casino must limit the number of wins to cover costs, creating a conflict between player satisfaction and casino profitability

Engineering Contradiction:
Improvefrequency of gaming eventsVSAvoidcasino operational costs
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The gaming device implements a fast-forward mechanism that allows players to rapidly skip through losing outcomes by repeatedly activating the spin function without waiting for each outcome to fully display. This skipping capability increases the frequency of gaming events and player engagement while the system intelligently manages win distribution to maintain casino profitability. The principle resolves the contradiction by enabling rapid play through losses while the underlying system controls win frequency to cover operational costs.

Inventive Principle:
Principle #21Skipping (Rushing through)

Solution Approach 2:

The system prepares and pre-determines gaming outcomes in advance, allowing it to control the distribution and timing of wins versus losses. By having outcomes predetermined and ready, the system can manage the frequency and value of wins to ensure casino profitability while still allowing players to experience high-frequency play through the fast-forward feature. This preliminary preparation enables the system to balance player engagement with cost management.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the gaming device prolongs the display of winning outcomes to maximize player excitement, then player engagement with wins increases, but the overall game speed decreases and players spend more time on each gaming event

Engineering Contradiction:
Improveplayer engagement with winning outcomesVSAvoidoverall game speed
Core Design Contradiction:
Ease of operationVSSpeed

Solution Approach 1:

The gaming device applies different display durations to different types of outcomes rather than using a uniform display time for all events. Winning outcomes receive extended local display time to maximize player excitement and engagement, while losing outcomes receive reduced local display time to maintain overall game speed. This local quality differentiation resolves the contradiction by allowing prolonged display only where it matters most (wins) without sacrificing overall game pace.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system implements periodic variations in display duration based on outcome type, creating a rhythm of extended display for wins and brief display for losses. This periodic action pattern allows players to experience the excitement of prolonged win displays while the brief loss displays maintain rapid game flow. The alternating pattern resolves the contradiction by distributing extended display time periodically only during winning events, preserving overall game speed while enhancing win engagement.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20210056802A1Game device having variable speed of play
Publication Date: 2021.02.25 ACRES TECH
  • US20210056802A1 patent drawing
  • US20210056802A1 patent drawing
  • US20210056802A1 patent drawing

AI summary

This concept is directed to gaming devices configured to vary the speed of game play, as well as method of operating gaming devices to vary the speed of play. In some examples of this concept, a gaming device may be configured to include a game initiating button that when pressed by a player triggers a game processor to ascertain and display a first game outcome, determine if the first game outcome is a winning outcome, and automatically ascertain and display a second game outcome if the first game outcome is not a winning outcome. If the first game outcome is a winning outcome the gaming device may pause to allow the player to appreciate the win before retriggering the processor to ascertain and display subsequent gaming event outcomes, or the gaming device may wait to receive further player input.