Variable Transparency Image Layer for Unified VR AR Headset

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Solution Overview

Problem

Current VR and AR/MR technologies require separate systems due to differences in display technologies, with VR using non-transparent displays and AR/MR using transparent smart glasses with specific optics, lacking a unified solution for both.

Innovation Solution

An optical device with a variable transparency image layer and a lens layer featuring adjustable refractive index pixels, controlled by a circuit to manage transparency and focus, enabling both VR and AR/MR capabilities in a single system.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single optical device is designed to support both VR and AR/MR, then versatility is improved, but device complexity increases due to the need for variable transparency pixels and adjustable lens pixels

Engineering Contradiction:
Improvecapability to support both VR and AR/MRVSAvoidstructure with variable transparency pixels and adjustable lens pixels
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The optical device integrates both VR and AR/MR capabilities into a single system by incorporating variable transparency pixels in the image layer and adjustable lens pixels in the lens layer, allowing the device to function as both a VR headset and AR/MR smart glasses depending on the configuration of these elements

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The device uses dynamically adjustable transparency levels and focal lengths through controllable pixels, enabling real-time switching between VR and AR/MR modes and adapting to different viewing requirements without requiring separate fixed-configuration devices

Inventive Principle:
Principle #15Dynamics

2Illumination intensity

If transparent displays are used for AR/MR, then visibility of real-world environment is improved, but image sharpness and focus control deteriorate compared to non-transparent VR displays

Engineering Contradiction:
Improvevisibility of real-world environmentVSAvoidimage sharpness and focus control
Core Design Contradiction:
Illumination intensityVSManufacturing precision

Solution Approach 1:

The lens layer incorporates adjustable lens pixels that can locally modify refractive index and focal length for different regions of the display, enabling precise focus control and image sharpness adjustment in specific areas while maintaining overall transparency for real-world visibility

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The device changes optical parameters such as transparency level and focal length dynamically through electrical control of the pixels, allowing optimization of both real-world visibility and image sharpness by adjusting these parameters according to the desired viewing mode and conditions

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If variable transparency pixels are added to the image layer, then transition between VR and AR modes is improved, but manufacturing complexity and cost increase

Engineering Contradiction:
Improvetransition between VR and AR modesVSAvoidmanufacturing with variable transparency pixels
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The invention merges the transparency control function and display function into a single integrated image layer with variable transparency pixels, eliminating the need for separate components and simplifying the manufacturing process by combining multiple functions into one layer structure

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables seamless transition between VR and AR/MR modes by dynamically adjusting transparency and focus, enhancing the viewing experience with sharper images and improved lighting contrast, while allowing for both virtual and augmented reality applications.

Implementation Method 1

an image layer including variable transparency pixels and display pixels

Methodology Applied
Scientific EffectVariable transparency: Electrochromism

Implementation Method 2

a lens layer that includes variable lens pixels

Methodology Applied
Scientific EffectRefraction: Refraction

Implementation Method 3

The control circuit configurable to provide signals to adjust a refractive index of at least a portion of the lens layer by at least 5 percent

Methodology Applied
Scientific EffectVariable refractive index: Electro-Optic Effects

Data Source

PatentUS10852545B2Head mounted viewer for AR and VR scenes
Publication Date: 2020.12.01 ADEIA SEMICONDUCTOR INC
  • US10852545B2 patent drawing
  • US10852545B2 patent drawing
  • US10852545B2 patent drawing

AI summary

An optical device comprising: an image layer including variable transparency pixels and display pixels and a lens layer including variable lens pixels.