Variable Virtual Currency Award via Random Modifiers

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Solution Overview

Problem

Current gaming systems lack alternative methods to provide virtual currency to players, relying primarily on predetermined amounts and fixed pricing options, which limits player engagement and revenue streams for social networks and online casinos.

Innovation Solution

A gaming system that allows players to purchase virtual currency with a predetermined component and a variable component, where the variable component is determined through random modifiers or supplemental games, creating an element of chance and increasing volatility in the amount of virtual currency received.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If virtual currency is provided in predetermined fixed amounts, then pricing is simple and transparent, but player engagement and revenue streams are limited

Engineering Contradiction:
Improvepricing simplicityVSAvoidrevenue stream diversity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transforms the static, fixed-amount virtual currency purchase into a dynamic system where the actual amount received varies based on random outcomes from supplemental games. The purchase mechanism now includes variable components (base amount plus potential bonuses or multipliers) that change with each transaction, resolving the contradiction between operational simplicity and revenue versatility.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of virtual currency amount from a fixed predetermined value to a variable value determined by game outcomes. This allows the same purchase price to yield different virtual currency amounts, creating diverse revenue opportunities while maintaining simple pricing display for the base amount.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If virtual currency purchases use fixed amounts only, then transaction processing is straightforward, but player engagement and excitement are reduced

Engineering Contradiction:
Improvetransaction processing efficiencyVSAvoidplayer engagement
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The virtual currency purchase is segmented into a base component (processed efficiently and predictably) and a variable component (determined through supplemental games). This segmentation allows straightforward processing of the guaranteed base amount while adding engaging variable elements, resolving the contradiction between processing efficiency and player engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides the base amount of virtual currency immediately upon purchase, ensuring straightforward transaction completion, while simultaneously initiating supplemental games that may provide additional variable amounts. This preliminary provision of the base amount maintains processing efficiency while the subsequent game outcomes add engagement.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If variable amounts of virtual currency are provided through random modifiers, then player engagement and revenue diversity increase, but system complexity increases

Engineering Contradiction:
Improverevenue stream diversityVSAvoidsystem structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The supplemental game mechanism serves multiple functions: it determines variable currency amounts, provides player engagement, and generates diverse revenue streams. By making this single mechanism multi-functional, the system achieves revenue diversity without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The supplemental game acts as an intermediary mechanism between the simple purchase transaction and the variable currency outcome. This intermediary handles the complexity of random modifiers and game logic, shielding the core purchase processing from complexity while enabling diverse revenue outcomes.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If supplemental games are added to determine variable currency amounts, then player engagement increases, but processing time and system resources increase

Engineering Contradiction:
Improveplayer engagementVSAvoidtransaction completion time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system provides the base amount of virtual currency immediately without requiring completion of supplemental games, ensuring fast transaction completion. The supplemental games then provide additional variable amounts separately, allowing player engagement without delaying the core transaction and resolving the time engagement contradiction.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10540847B2Gaming system and method for providing a variable award in association with a virtual currency purchase
Publication Date: 2020.01.21 DOUBLE DOWN INTERACTIVE LLC
  • US10540847B2 patent drawing
  • US10540847B2 patent drawing
  • US10540847B2 patent drawing

AI summary

A gaming system which enables a player to purchase an amount of virtual currency from an online casino wherein the purchased virtual currency includes a predetermined component and a variable component. In association with a purchase of an amount of virtual currency, the gaming system utilizes one or more random determinations to potentially modify the purchased amount of virtual currency.