VC/XR Call Linking for Seamless Transition Into Shared XR Spaces

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Solution Overview

Problem

Existing video conferencing systems lack integration with artificial reality devices, forcing users to choose between limited, two-dimensional communication or more immersive but less accessible XR environments, and setting up XR spaces for video calls is cumbersome.

Innovation Solution

A VC/XR connection system that automatically identifies video call events, creates and administers XR spaces, and facilitates seamless transitions between video calls and XR environments using artificial reality devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users join video calls through traditional 2D video conferencing systems, then accessibility and ease of use are improved, but communication depth and immersion are limited

Engineering Contradiction:
Improveease of useVSAvoidcommunication depth
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system segments the communication experience into two parallel platforms: a traditional 2D video call interface for accessibility and an immersive XR space for depth. Users can participate in the video call through standard devices while simultaneously accessing a separate XR environment, allowing both ease of use and communication depth to coexist without compromising either.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary system that bridges the traditional video call platform and the XR environment. This intermediary manages user transitions between platforms, synchronizes communication states, and coordinates avatar representations, enabling seamless integration without requiring users to choose one platform over the other.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If users access immersive XR spaces for video calls, then communication depth is improved, but device complexity and accessibility worsen

Engineering Contradiction:
Improvecommunication depthVSAvoidhardware requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system makes the XR space universally accessible by allowing participation through multiple device types. Users can join the immersive XR environment using specialized artificial reality devices or access the same space through standard video conferencing interfaces, enabling the XR space to serve both immersive and traditional access needs without exclusivity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent creates a parallel XR space that replicates the video call experience in an immersive environment. Instead of requiring all users to have XR hardware, the system copies the essential communication functions into both a traditional 2D interface and a 3D XR space, allowing users to choose their preferred interface while maintaining full participation capability.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If manual setup of XR spaces is required for video calls, then customization is improved, but ease of operation and setup time worsen

Engineering Contradiction:
ImprovecustomizationVSAvoidsetup effort
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary actions by automatically creating and configuring XR spaces before video calls begin. The intermediary system pre-establishes the XR environment, sets up user avatars, and configures spatial arrangements based on participant information, eliminating the need for manual setup during the actual call while maintaining customization capabilities.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The XR space setup process is made self-service through automated system actions. The intermediary automatically manages space creation, user registration, and configuration based on video call participant data, allowing the system to serve itself without requiring user intervention for setup while still providing customized experiences for each call.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20260075165A1Parallel video call and artificial reality spaces
Publication Date: 2026.03.12 META PLATFORMS TECHNOLOGIES LLC
  • US20260075165A1 patent drawing
  • US20260075165A1 patent drawing
  • US20260075165A1 patent drawing

AI summary

Aspects of the present disclosure are directed to a VC/XR connection system that can establish and administer an XR space for a video call. The VC/XR connection system allows users to easily transition from a typical video call experience to the XR space, simply by putting on her artificial reality device. The VC/XR connection system can identify calendared video call events, establish corresponding XR spaces, and create a link between the video call and the XR space. Invitees to the video call that don an artificial reality device can be automatically taken into the XR space. The XR space can A) connect to the video call as a call participant, allowing the video call participants to see into the XR space and B) show a feed of the video call in the XR space, allowing users in the XR space to see the video call participants.