3D Object Formation Using Vector-Defined Image Layers

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Solution Overview

Problem

Conventional three-dimensional objects can only be formed by extending a planar structure in a single status, limiting their ability to capture consumer attention and innovate, thus restricting their practicality.

Innovation Solution

The structure involves at least two original images with different vectors, an intersect fixed point, and intersect direction, allowing for the formation of new three-dimensional shapes through stacking and combining these elements using Boolean functions for intersect, union, or equalization, enabling presentation of shapes from various angles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a planar structure is extended to form a three-dimensional object using conventional methods, then the object can be formed with a single status, but the shape variety and consumer appeal are limited

Engineering Contradiction:
Improveshape varietyVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the three-dimensional object into multiple layers, each layer being a planar structure with vector information. Each layer can be independently designed and extended, allowing for complex overall shapes while maintaining simplicity in individual layer design. The layers are stacked in sequence to form the complete three-dimensional object.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces vector information (direction and magnitude) to planar structures, enabling extension not only in the traditional Z-direction (height) but also in X and Y directions. This multi-directional extension capability transforms single-status conventional 3D objects into multi-status objects with varied shapes and orientations, significantly increasing shape variety without proportionally increasing structural complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple original images with different vectors are used to form three-dimensional shapes, then shape variety and three-dimensional effect are enhanced, but the formation process becomes more complex

Engineering Contradiction:
Improveobject formation varietyVSAvoidformation process simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent utilizes vector parameters (direction angles and magnitudes) assigned to each original image to control the extension direction and extent of corresponding layers. By adjusting these vector parameters, different shapes and orientations can be achieved systematically. The process complexity is managed through algorithmic processing of vector information rather than manual design of each layer.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent creates multiple copies of original images (first original image, second original image, etc.), each assigned different vector information. These copied images serve as templates for generating corresponding layers in the three-dimensional object. The copying approach simplifies the formation process by reusing base designs with modified parameters rather than designing each layer independently from scratch.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If conventional single-status three-dimensional shapes are used, then the structure is simple, but the practicability and innovative capability are limited

Engineering Contradiction:
ImprovepracticabilityVSAvoidstructural complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces the concept of multi-status three-dimensional objects where layers can be extended in different directions (X, Y, Z axes) with varying magnitudes. This creates dynamic structural capabilities where the same base design can generate multiple different final shapes depending on vector assignments. The structural complexity is managed through systematic vector control rather than inherently complex structural design.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12154460B2Method of forming an object forming structure
Publication Date: 2024.11.26 LIN CHIH CHIEH
  • US12154460B2 patent drawing
  • US12154460B2 patent drawing
  • US12154460B2 patent drawing

AI summary

An object forming structure includes: at least two first original images, respectively provided with different vectors, and extended for forming at least two first original image three-dimensional shapes; at least one intersect fixed point, extended with at least one intersect direction through the intersect fixed point, wherein at least two second image three-dimensional shapes are formed through the first original image three-dimensional shapes being extended; and at least two third image three-dimensional shapes, stacked with the at least two second image three-dimensional shapes, wherein a Boolean function is utilized for confirming a selected desired zone for forming a new object formation; wherein, the new object formation formed via the third image three-dimensional shapes is obtained through a combination of intersect or union or equalize the different vectors, the first original image three-dimensional shapes are presented via the corresponding vectors for presenting different shapes in other angles.