Vehicle Adaptation for Immersive Driving Simulation

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Solution Overview

Problem

Traditional driving simulators require complex setups with specialized hardware and software, making them expensive and not very realistic, as they do not use actual vehicle controls.

Innovation Solution

Adapting a conventional vehicle to function as a driving simulator by using its actual components, such as brakes, accelerator, clutch, steering wheel, and instrument cluster, to create a realistic simulation environment through a simulation control unit and projection systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional driving simulators use specialized hardware and software, then the simulation environment is created, but the device complexity and cost increase significantly

Engineering Contradiction:
Improvesimulation realismVSAvoidhardware complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies universality by making the actual vehicle serve multiple functions: it is both the vehicle being driven in the simulation and the simulation device itself. The vehicle's existing steering wheel, pedals, and displays are reused as the simulation interface, eliminating the need for separate specialized hardware while maintaining simulation realism.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses copying by creating a virtual representation of the driving environment within the actual vehicle. The simulation control unit generates virtual road scenes, traffic conditions, and driving scenarios that are displayed through the vehicle's existing displays, projecting a digital copy of the driving world onto the real vehicle interior.

Inventive Principle:
Principle #26Copying

2Reliability

If traditional driving simulators use specialized hardware, then the simulation can be created, but the cost increases significantly

Engineering Contradiction:
Improvetraining effectivenessVSAvoidmanufacturing cost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent applies self-service by having the vehicle itself provide the simulation functionality using its existing components. The vehicle's steering wheel, accelerator, brake pedals, and instrument cluster serve as both the actual vehicle controls and the simulation interface, eliminating the need for expensive external simulation equipment and reducing manufacturing costs.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent makes the vehicle multi-functional by enabling it to serve as both a real vehicle for driving and a simulation device for training. This dual purpose eliminates the need for separate expensive simulation hardware, significantly reducing the cost while maintaining training effectiveness through the use of actual vehicle controls.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If traditional driving simulators do not use actual vehicle controls, then the setup is simplified, but the realism and immersion decrease

Engineering Contradiction:
Improvesetup simplicityVSAvoidsimulation realism
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies self-service by having the actual vehicle controls serve dual purposes: they are both the real vehicle interface and the simulation interface. This eliminates the need for separate specialized hardware while maintaining maximum realism, as the driver interacts with the same physical controls whether in real driving or simulation mode.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent merges the real vehicle control system with the simulation system by integrating the simulation control unit with the vehicle's existing control architecture. The steering wheel, pedals, and displays are combined to function as both real vehicle controls and simulation interfaces, creating a unified system that maximizes realism without requiring separate specialized hardware.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250157356A1System and Method for Configuring a Vehicle as a Driving Simulation User Interface
Publication Date: 2025.05.15 LOCCISANO VINCENT
  • US20250157356A1 patent drawing
  • US20250157356A1 patent drawing

AI summary

A system and method for adapting a conventional vehicle to a driving simulator uses the vehicle's actual components in a simulation for training or game-racing purposes. The system and method has a simulation control unit with a user-interface module that communicates with a vehicle's brakes, accelerator, clutch, steering wheel, instrument cluster and other components to create a driving simulation that may be projected onto the vehicle's windscreen, windows and mirrors. Haptic feedback is communicated to the driver from the simulator through vehicle components, such as steering wheel and pedals, to simulate the feel of driving conditions and scenarios.