In-Vehicle AR Gaming Display Using Real-World Motion Context
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Solution Overview
Problem
Existing vehicle entertainment systems do not effectively integrate vehicle dynamics and location into immersive gaming experiences, failing to provide a seamless blend of real-world and augmented reality elements.
Innovation Solution
A method that transmits vehicle data to an Augmented Reality (AR) source, receives and displays AR elements contextually related to the vehicle's location, and adjusts the display based on vehicle movements and parameters, such as speed and proximity to obstacles.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If games are displayed on a display within the vehicle when the vehicle is not moving, then the entertainment function is provided, but the games do not relate to use of the vehicle and vehicle dynamic movement is not part of the experience
Solution Approach 1:
The system changes the parameters of the game based on vehicle operation. Game elements, their positions, and their behavior are adjusted according to vehicle speed, location, and movement patterns. This transforms static entertainment into dynamic, context-aware gaming that reflects actual vehicle usage.
Solution Approach 2:
The AR display system serves multiple functions: it provides entertainment through gaming while simultaneously displaying vehicle-related information and navigating based on actual vehicle context. The system integrates entertainment, information display, and navigation functions into a single contextualized interface.
2Adaptability or versatility
If AR elements are displayed contextually with the area outside the vehicle, then the immersion and engagement are enhanced, but the system complexity increases
Solution Approach 1:
The patent merges the AR display system with the vehicle's existing infrastructure, including the windshield or window displays and communication systems. By combining multiple functions (AR rendering, vehicle data processing, communication with AR source) into an integrated system, the patent reduces overall complexity compared to separate standalone components.
3Productivity
If the display responds to vehicle movements and parameters, then the dynamic interaction is improved, but the processing requirements and system complexity increase
Solution Approach 1:
The system performs preliminary processing of vehicle data by receiving pre-processed vehicle information from the vehicle system and pre-positioning AR elements based on anticipated vehicle movement. This preliminary action reduces the real-time processing burden during actual vehicle operation.
Solution Approach 2:
The system implements continuous feedback loops where vehicle movement data is constantly monitored and used to adjust AR element positioning and game state. This feedback mechanism enables responsive dynamic interaction while distributing processing loads across different system components over time.
Data Source
AI summary
In at least some implementations, a method includes transmitting, from a vehicle to an Augmented Reality (AR) source, vehicle data relating to a location of the vehicle, receiving at the vehicle from the AR source an AR element selected based on the vehicle data, and displaying the AR element on a display of the vehicle. The AR element is displayed in context with an area outside the vehicle, and the AR element is displayed on or near a window through which the area can be viewed or on a display on which is provided image data from a camera of the vehicle that has a field of view including the area.


