In-Vehicle AR Gaming Display Using Real-World Motion Context

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Solution Overview

Problem

Existing vehicle entertainment systems do not effectively integrate vehicle dynamics and location into immersive gaming experiences, failing to provide a seamless blend of real-world and augmented reality elements.

Innovation Solution

A method that transmits vehicle data to an Augmented Reality (AR) source, receives and displays AR elements contextually related to the vehicle's location, and adjusts the display based on vehicle movements and parameters, such as speed and proximity to obstacles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If games are displayed on a display within the vehicle when the vehicle is not moving, then the entertainment function is provided, but the games do not relate to use of the vehicle and vehicle dynamic movement is not part of the experience

Engineering Contradiction:
Improveentertainment functionVSAvoidvehicle context integration
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system changes the parameters of the game based on vehicle operation. Game elements, their positions, and their behavior are adjusted according to vehicle speed, location, and movement patterns. This transforms static entertainment into dynamic, context-aware gaming that reflects actual vehicle usage.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The AR display system serves multiple functions: it provides entertainment through gaming while simultaneously displaying vehicle-related information and navigating based on actual vehicle context. The system integrates entertainment, information display, and navigation functions into a single contextualized interface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If AR elements are displayed contextually with the area outside the vehicle, then the immersion and engagement are enhanced, but the system complexity increases

Engineering Contradiction:
ImproveAR contextual integrationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the AR display system with the vehicle's existing infrastructure, including the windshield or window displays and communication systems. By combining multiple functions (AR rendering, vehicle data processing, communication with AR source) into an integrated system, the patent reduces overall complexity compared to separate standalone components.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If the display responds to vehicle movements and parameters, then the dynamic interaction is improved, but the processing requirements and system complexity increase

Engineering Contradiction:
Improvedynamic interactionVSAvoidprocessing requirements
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary processing of vehicle data by receiving pre-processed vehicle information from the vehicle system and pre-positioning AR elements based on anticipated vehicle movement. This preliminary action reduces the real-time processing burden during actual vehicle operation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback loops where vehicle movement data is constantly monitored and used to adjust AR element positioning and game state. This feedback mechanism enables responsive dynamic interaction while distributing processing loads across different system components over time.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250178436A1Vehicle-based dynamic augmented reality game and entertainment system
Publication Date: 2025.06.05 FCA US LLC
  • US20250178436A1 patent drawing
  • US20250178436A1 patent drawing
  • US20250178436A1 patent drawing

AI summary

In at least some implementations, a method includes transmitting, from a vehicle to an Augmented Reality (AR) source, vehicle data relating to a location of the vehicle, receiving at the vehicle from the AR source an AR element selected based on the vehicle data, and displaying the AR element on a display of the vehicle. The AR element is displayed in context with an area outside the vehicle, and the AR element is displayed on or near a window through which the area can be viewed or on a display on which is provided image data from a camera of the vehicle that has a field of view including the area.