Vehicle Audio Acoustic Simulation via Convolution Reverb

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Solution Overview

Problem

There is a lack of systems and methods that allow customers to effectively compare the audio quality of different vehicles' audio equipment, hindering online sales conversions as customers desire to experience audio quality before purchasing.

Innovation Solution

A system utilizing processors and memory to generate a customized audio experience by processing audio samples of a vehicle's interior and audio equipment, creating convolution reverbs, and modifying user audio samples to simulate the vehicle's sound system, allowing for visual comparison and quality scoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If customers want to experience audio quality before purchasing, then audio quality comparison capability is improved, but system complexity increases as no such system currently exists

Engineering Contradiction:
Improveaudio quality comparisonVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the physical audio environment by capturing impulse responses from the vehicle interior and audio equipment, then using convolution reverb to reproduce these acoustic characteristics digitally. This allows customers to experience audio quality online without physically visiting the vehicle, resolving the contradiction by providing measurement capability through virtual replication rather than physical testing infrastructure.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces an intermediary processing layer that captures real audio samples, processes them through convolution reverb algorithms, and delivers processed audio experiences to users. This intermediary system bridges the gap between the physical audio environment and the digital comparison interface, enabling audio quality comparison without requiring direct physical access to multiple vehicles.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If the system processes multiple audio samples to create customized experiences, then audio quality differentiation is improved, but processing time increases

Engineering Contradiction:
Improveaudio quality differentiationVSAvoidprocessing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary processing by capturing and storing impulse responses from vehicle interiors and audio equipment in advance. These pre-processed acoustic signatures are then reused through convolution reverb when generating customized audio experiences, eliminating the need to re-process raw audio samples for each user interaction and significantly reducing processing time while maintaining audio quality differentiation.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If the system provides detailed audio comparison capabilities, then customer decision-making is improved, but ease of operation decreases due to technical complexity

Engineering Contradiction:
Improveaudio quality measurementVSAvoiduser interface simplicity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent creates simplified virtual representations of complex audio environments that can be easily manipulated and compared through user interfaces. By copying essential acoustic characteristics into processable digital formats, the system enables customers to compare audio qualities through simple interactions without needing to understand the underlying acoustic measurement and processing complexity.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system provides a user-friendly method to customize and compare audio experiences, increasing marketability, reducing customer confusion, and enhancing brand recognition by simulating the audio quality of different vehicles.

Implementation Method 1

The system may generate a first convolution reverb from the first audio sample

Methodology Applied
Scientific EffectConvolution reverb: Reverberation

Data Source

PatentUS11922921B1Systems and methods for comparing acoustic properties of environments and audio equipment
Publication Date: 2024.03.05 CARMAX ENTERPRISE SERVICES LLC
  • US11922921B1 patent drawing
  • US11922921B1 patent drawing
  • US11922921B1 patent drawing

AI summary

A system for generating a custom audio experience that is configured receive a first audio sample of a first impulse response corresponding to an interior of a vehicle, generate a first convolution reverb from the first audio sample, receive a second audio sample of a second impulse response corresponding to an audio equipment of the vehicle, generate an impulse response module from the second audio sample, generate combination module based on the first convolution reverb and the impulse response module, receive a third audio sample from a user, modify the third audio sample based on the combination module to generate a modified third audio sample, receive an indication of user input to play the modified third audio sample, and cause a user device to output the modified third audio sample.