Vehicle Interaction System Using Dynamic Avatars for Multi-Vehicle Communication

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Solution Overview

Problem

Current vehicle interaction systems fail to effectively present and interact relevant functions and information between multiple vehicles, lacking intelligent interaction capabilities, especially between related users such as family members or friends.

Innovation Solution

A vehicle interaction system that includes a processor and memory to receive and display real-time inputs from multiple vehicles using avatars, which can change dynamically based on inputs like fault information, travel data, and user interactions, allowing for prioritization, sharing, and synchronization of data between vehicles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If multiple communication channels are used to interact between vehicles, then information completeness is improved, but system complexity increases

Engineering Contradiction:
Improveinformation completenessVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent merges multiple communication channels (voice, text, images, gestures) into a unified avatar interaction system. The avatar integrates these different modalities into a single coherent interface, allowing users to interact with multiple vehicles through one consolidated system rather than separate channels, thus reducing system complexity while maintaining information completeness

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The avatar serves multiple functions simultaneously: it displays vehicle status, communicates with users, receives commands, and provides navigation guidance. This multi-functional design eliminates the need for separate systems for each function, reducing overall system complexity while ensuring all information needs are met through a single universal interface

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If real-time data from multiple vehicles is processed, then interaction efficiency is improved, but computational load increases

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidcomputational load
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system creates simplified visual copies (avatars) of vehicle data and user interactions. Instead of processing raw data from multiple vehicles, the system generates avatar representations that capture essential information, reducing computational load while maintaining real-time interaction efficiency. The avatar acts as a simplified model that preserves key interactions without requiring full processing of all underlying data

Inventive Principle:
Principle #26Copying

3Stability of the object's composition

If avatar displays are synchronized across multiple devices, then user experience consistency is improved, but network bandwidth consumption increases

Engineering Contradiction:
Improveexperience consistencyVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
Stability of the object's compositionVSLoss of energy

Solution Approach 1:

The system performs preliminary synchronization by establishing avatar state consistency before full data transmission. The avatar framework pre-synchronizes essential state information across devices, reducing the need for continuous full-data transmissions. This preliminary action ensures experience consistency while minimizing subsequent network bandwidth consumption by only transmitting changes rather than complete data sets

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11697345B2Vehicle interaction system as well as corresponding vehicle and method
Publication Date: 2023.07.11 FORD GLOBAL TECH LLC
  • US11697345B2 patent drawing
  • US11697345B2 patent drawing
  • US11697345B2 patent drawing

AI summary

According to an aspect of the present disclosure, an interaction system for a first vehicle is provided, which comprises a processor and a memory storing processor-executable instructions that, when executed by the processor, cause the latter to implement steps comprising: receiving a first input from the first vehicle and displaying a first avatar on a display; and receiving a second input from a second vehicle and displaying a second avatar on the display, wherein the first input and the second input are updated in real time, and the first avatar and the second avatar dynamically change accordingly.