Vehicle Content Orchestration for Immersive Passenger Stimulation

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Solution Overview

Problem

Autonomous and semi-autonomous vehicles pose a challenge in keeping passengers entertained and awake during long journeys, as existing systems fail to provide immersive and stimulating experiences that adapt to individual preferences and environmental conditions.

Innovation Solution

An orchestrator component that determines and presents interactive content, including augmented reality (AR) and virtual reality (VR), based on vehicle conditions, user preferences, and environmental factors, while synchronizing with vehicle operations to create immersive experiences such as recreating vehicle action sequences or providing educational content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If autonomous vehicles are used to reduce driving interaction, then driver workload is reduced, but passenger entertainment and cognitive stimulation deteriorate

Engineering Contradiction:
Improvedriver workloadVSAvoidpassenger entertainment
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system automatically monitors passenger cognitive state through sensors and autonomously selects and adjusts content without requiring passenger intervention, allowing the system to serve itself in maintaining passenger engagement while the vehicle operates autonomously

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors passenger cognitive state through sensors and uses this feedback to dynamically adjust content selection and vehicle operations, creating a closed-loop system that adapts to passenger needs in real-time

Inventive Principle:
Principle #23Feedback

2Device complexity

If passive content delivery is used to entertain passengers, then system complexity is reduced, but passenger engagement and cognitive stimulation deteriorate

Engineering Contradiction:
Improvesystem complexityVSAvoidpassenger engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts content characteristics and vehicle operations based on real-time passenger cognitive state, transforming static passive content delivery into an adaptive interactive experience that responds to passenger needs

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The vehicle system performs multiple functions simultaneously - transportation, entertainment, and cognitive state monitoring - integrating these functions into a unified system that adapts to passenger needs across different contexts

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If immersive interactive content is provided to stimulate passengers, then passenger engagement is improved, but energy consumption increases

Engineering Contradiction:
Improvepassenger engagementVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system applies stimulation selectively based on measured cognitive state - only increasing engagement when cognitive load indicators suggest the passenger needs stimulation, rather than continuously maximizing engagement, thus optimizing energy usage

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system changes content parameters (intensity, type, duration) based on passenger cognitive state measurements, adjusting stimulation levels to match actual passenger needs rather than maintaining constant high-intensity engagement

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12073522B2Cognitive stimulation in vehicles
Publication Date: 2024.08.27 AT&T INTELLECTUAL PROPERTY I L P
  • US12073522B2 patent drawing
  • US12073522B2 patent drawing
  • US12073522B2 patent drawing

AI summary

Interactive content can be managed and provided to occupants of an automated vehicle to enhance their experience while in the vehicle. Orchestrator component can determine interactive content based on conditions associated with the vehicle, user preferences, video content, or other information. Interactive content can comprise video content, audio content, and control content. Video content can comprise augmented reality or virtual reality content. Control content can be used to control vehicle operation in relation to or synchronization with presentation of video content. Orchestrator component can correlate between certain roads on which the vehicle can travel and entertainment presentations presented to a vehicle occupant. Orchestrator component can control vehicle operation to have the vehicle recreate a vehicle action sequence (VAS) in a video program being presented to the occupant in the vehicle. Orchestrator component can notify nearby vehicles when VAS is be recreated, or another vehicle also can participate in VAS.