Vehicle Display Animation for Intuitive Input Recognition

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Solution Overview

Problem

In vehicle information displays, it is challenging for users to intuitively recognize the movement patterns required for operating processes, particularly when transitioning between different representations, which can lead to driver distraction and increased complexity in navigating menu structures.

Innovation Solution

A method and device where the control device moves a first graphic object during the transition to a second representation in the same movement pattern as the input, providing visual cues for the user on how to interact with the second representation, allowing for intuitive recognition of the movement pattern and reducing the need for manual operation instructions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If hierarchical menu structures are used to display various operating and display options, then the information can be organized clearly, but the driver's intake of information may lead to distraction while driving

Engineering Contradiction:
Improveinformation organizationVSAvoiddriver distraction
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary actions by animating graphic objects during the transition from first to second representation, showing the user in advance how to operate the interface. This prepares the user for the required interaction pattern before actual input is needed, reducing cognitive load and distraction during critical driving moments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The animated movement pattern of graphic objects serves as an intermediary between the system and the user, providing visual cues that mediate the interaction. Instead of requiring the user to interpret static menu structures, the animation acts as a communication bridge that intuitively conveys operational instructions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If graphic objects are moved by an operating process, then the interface can be interactive, but it should be intuitively recognizable for the user which movement pattern can be executed

Engineering Contradiction:
Improveinterface interactivityVSAvoidmovement pattern recognition
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system demonstrates the required movement pattern in advance by animating graphic objects during representation transition. This preliminary visual instruction shows users exactly how to interact with the interface before they need to perform the action, making the interaction intuitive and reducing the learning curve.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The animation provides immediate visual feedback about the expected interaction pattern. By showing how graphic objects move during transition, the system gives users real-time guidance on the correct movement pattern to execute, creating a feedback loop that enhances usability.

Inventive Principle:
Principle #23Feedback

3Loss of information

If the user has to look up operating movements in an operating manual or try out different operating movements, then the system provides comprehensive instructions, but the user can perform input more slowly

Engineering Contradiction:
Improveoperating instructionsVSAvoidinput time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system extracts the essential operating instructions from comprehensive manuals and embeds them directly into the interface transition animation. Instead of requiring users to search external documentation, the necessary guidance is pulled out and presented contextually during the representation change, reducing both information loss and time loss.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Operating instructions are delivered in advance during the transition animation, before the user needs to perform the input action. This preliminary provision of information eliminates the need for users to pause and consult manuals or experiment with different inputs, thereby reducing input time while maintaining comprehensive instruction quality.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP2571713B8Method and device for displaying information on a display area
Publication Date: 2019.11.20 VOLKSWAGEN AG

AI summary

The present invention relates to a method for displaying information, wherein a transition from a first presentation to a second presentation on a display area (2) is produced by means of a control device (3). In said transition, at least one first graphical object (20) is moved on the display area (2), and in the second presentation at least one second graphical object (20) is moved in a motion pattern after an input in order to visualize the input. The method according to the invention is characterized in that in the transition from the first presentation to the second presentation the control device (3) controls the display area (2) in such a way that at least one first graphical object (20) is moved in the same motion pattern as in the visualization of the input in the second presentation. The invention further relates to a device for performing said method.