Vehicle Entertainment Interface Using Real-World Object Recognition
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Solution Overview
Problem
Existing entertainment systems in vehicles, especially in partially or fully autonomous vehicles, fail to provide an engaging and enjoyable experience for occupants, who may experience motion sickness due to the disconnect between the virtual and real worlds.
Innovation Solution
An entertainment system that integrates a data processing unit with communication interfaces to connect mobile devices and an object recognition unit, allowing for real-time processing of surroundings to create a video game that incorporates real-world elements, thereby enhancing the entertainment experience and reducing motion sickness.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional virtual video games are provided in autonomous vehicles, then occupants can be entertained, but motion sickness occurs due to disconnect between virtual and real worlds
Solution Approach 1:
The patent merges the virtual game world with the real physical environment by integrating object recognition data from vehicle sensors into the video game rendering. This combines two previously separate systems (virtual entertainment and real-world perception) into a unified experience that reduces motion sickness while maintaining entertainment quality
Solution Approach 2:
The system introduces an intermediary layer that translates real-world sensor data into virtual game elements. This intermediary process bridges the gap between the physical and virtual worlds, allowing the game to reflect actual surroundings and reducing the disorienting effect that causes motion sickness
2Adaptability or versatility
If object recognition unit is integrated into entertainment system, then real-world elements can be incorporated into video games, but device complexity increases
Solution Approach 1:
The patent leverages the dual functionality of the object recognition unit, which serves both autonomous driving operations and entertainment system functions. This multi-functional approach allows real-world elements to be incorporated into games without requiring separate dedicated sensors, thereby reducing overall system complexity
Solution Approach 2:
The system merges the autonomous driving sensor suite with the entertainment system infrastructure, allowing shared hardware resources. This consolidation reduces device complexity by eliminating redundant components while maintaining the ability to incorporate real-world elements into video games
Data Source
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AI summary
The disclosure relates to an entertainment system (30) for a vehicle (10). The entertainment system (30) is configured for providing a video game to an occupant of the vehicle (10). To this end, the entertainment system (30) comprises a data processing unit (32) being configured for running a video game software. Moreover, the entertainment system (30) has a first communication interface (34) being communicatively connected to the data processing unit (32) and being configured for communicatively connecting a mobile device (36a, 36b) to the data processing unit (32). Additionally, the entertainment system (30) has a second communication interface (38) being communicatively connected to the data processing unit (32) and being configured for communicatively connecting an object recognition unit (22) of the vehicle (10) to the data processing unit (32). Furthermore, a vehicle (10) comprising such an entertainment system (30) is presented.