Vehicle Entertainment Interface Using Real-World Object Recognition

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Solution Overview

Problem

Existing entertainment systems in vehicles, especially in partially or fully autonomous vehicles, fail to provide an engaging and enjoyable experience for occupants, who may experience motion sickness due to the disconnect between the virtual and real worlds.

Innovation Solution

An entertainment system that integrates a data processing unit with communication interfaces to connect mobile devices and an object recognition unit, allowing for real-time processing of surroundings to create a video game that incorporates real-world elements, thereby enhancing the entertainment experience and reducing motion sickness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional virtual video games are provided in autonomous vehicles, then occupants can be entertained, but motion sickness occurs due to disconnect between virtual and real worlds

Engineering Contradiction:
Improveentertainment qualityVSAvoidmotion sickness
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent merges the virtual game world with the real physical environment by integrating object recognition data from vehicle sensors into the video game rendering. This combines two previously separate systems (virtual entertainment and real-world perception) into a unified experience that reduces motion sickness while maintaining entertainment quality

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces an intermediary layer that translates real-world sensor data into virtual game elements. This intermediary process bridges the gap between the physical and virtual worlds, allowing the game to reflect actual surroundings and reducing the disorienting effect that causes motion sickness

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If object recognition unit is integrated into entertainment system, then real-world elements can be incorporated into video games, but device complexity increases

Engineering Contradiction:
Improvegame realismVSAvoidsystem integration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent leverages the dual functionality of the object recognition unit, which serves both autonomous driving operations and entertainment system functions. This multi-functional approach allows real-world elements to be incorporated into games without requiring separate dedicated sensors, thereby reducing overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system merges the autonomous driving sensor suite with the entertainment system infrastructure, allowing shared hardware resources. This consolidation reduces device complexity by eliminating redundant components while maintaining the ability to incorporate real-world elements into video games

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP4230462B1Entertainment system for a vehicle and vehicle
Publication Date: 2025.06.04 VOLVO CAR CORP
  • EP4230462B1 patent drawingFigure 1~2
  • EP4230462B1 patent drawingFigure 3

AI summary

The disclosure relates to an entertainment system (30) for a vehicle (10). The entertainment system (30) is configured for providing a video game to an occupant of the vehicle (10). To this end, the entertainment system (30) comprises a data processing unit (32) being configured for running a video game software. Moreover, the entertainment system (30) has a first communication interface (34) being communicatively connected to the data processing unit (32) and being configured for communicatively connecting a mobile device (36a, 36b) to the data processing unit (32). Additionally, the entertainment system (30) has a second communication interface (38) being communicatively connected to the data processing unit (32) and being configured for communicatively connecting an object recognition unit (22) of the vehicle (10) to the data processing unit (32). Furthermore, a vehicle (10) comprising such an entertainment system (30) is presented.