Experience Platform System for Synchronized Vehicle Interactive Events
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Solution Overview
Problem
Traditional interactive events and gatherings are limited to a single physical location, restricting participant interaction between different venues, such as vehicles and stationary locations, and failing to provide a connected experience among participants and performers.
Innovation Solution
A network-capable experience platform system that facilitates interactive gatherings by composing live experience presentations, identifying relationships between participant devices and vehicles, generating interactive objects, and managing these objects to enable synchronized audiovisual streams and interactive experiences across multiple physical venues.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If live events are broadcasted through Internet or TV channels, then participants can watch the event remotely, but interaction options are limited and participants do not feel connected
Solution Approach 1:
The system segments the interactive experience into multiple independent layers (content layer, interactive objects layer, participant device layer, vehicle layer) that can be separately managed and combined. This allows rich interaction capabilities to be added without overwhelming system complexity, as each layer operates independently but integrates through standardized protocols.
Solution Approach 2:
The patent introduces an intermediary experience platform that mediates between participants, vehicles, and content sources. This platform manages the complexity of synchronizing audio, video, and interactive objects across multiple devices and locations, enabling connected interaction without requiring direct complex peer-to-peer connections.
2Reliability
If interactive experiences are provided across multiple physical venues, then participant connection is enhanced, but synchronization of audiovisual streams becomes complex
Solution Approach 1:
The system performs preliminary actions by pre-configuring experience parameters, content layers, and interactive objects before the actual event. This allows synchronization to be established in advance, reducing real-time synchronization complexity and ensuring reliable connection across multiple venues during the event.
Solution Approach 2:
The patent implements feedback mechanisms that continuously monitor audio, video, and interactive object synchronization across different venues. Based on this feedback, the system dynamically adjusts timing and coordination parameters to maintain reliable synchronization, handling the complexity through adaptive control rather than rigid pre-scheduling.
3Adaptability or versatility
If interactive objects are generated and managed dynamically, then participant engagement is improved, but system processing requirements increase
Solution Approach 1:
The system applies local quality by generating and managing interactive objects selectively based on participant location, device type, and engagement level. Rather than creating all possible interactive objects universally, the system dynamically determines which objects are needed for each participant context, reducing overall processing energy while maintaining high adaptability and engagement.
Data Source
AI summary
A system to provide an interactive experience with a participant device operating in relation to a vehicle is disclosed. The interactive experience may include live experience presentations synchronized across multiple participant devices. The multiple participant devices may be operating within or outside of the vehicle. The system may identify a relationship between the participant device and the vehicle. A live experience presentation on the participant device is configured based on the identified relationship. One or more of multimedia and/or multi-sensory streams may be communicated amongst the multiple participant devices and an experience service as layers. The layers are composed to generate the live experience presentation. The experience service may be implemented by an experience platform system.


