Vehicle-Mounted Game Control Using Low-Voltage Driving Inputs

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Solution Overview

Problem

Existing vehicle-mounted games only allow for simple human-computer interaction, resulting in a poor sense of immersion and a lack of engaging game experiences for users.

Innovation Solution

A method and apparatus for controlling vehicle-mounted games, which involves powering the vehicle at a low voltage when it enters a game activation state, collecting operation signals from the vehicle's controls (accelerator pedal, brake pedal, steering wheel, and gear position), and sending these signals to a vehicle head unit to control the game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If simple touch screen buttons and external game equipment are used for vehicle-mounted games, then the device complexity is reduced, but the game experience and user immersion deteriorate

Engineering Contradiction:
Improvegame control device complexityVSAvoidgame experience quality
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The vehicle's existing control systems (accelerator pedal, brake pedal, steering wheel, gear shifter) are made multi-functional by enabling them to serve both their primary vehicle control functions and game control functions. This allows the game system to leverage existing hardware without adding complex dedicated game controllers, thereby improving game experience while avoiding increased device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game system utilizes the vehicle's own existing control components and sensors to provide game control functionality. Instead of requiring external game equipment, the system makes the vehicle's inherent controls serve the dual purpose of vehicle operation and game interaction, eliminating the need for additional dedicated game devices

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If vehicle controls are used to control the game, then the sense of substitution and game experience are improved, but the system complexity and power management requirements increase

Engineering Contradiction:
Improvegame interaction capabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control signals from vehicle components (accelerator pedal position signal, brake pedal position signal, steering wheel angle signal, gear position signal) are made multi-functional by routing them to both vehicle control systems and game control systems. This allows existing controls to serve dual purposes without requiring separate dedicated game control hardware, thereby improving game interaction capability while avoiding significant increases in system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The vehicle controller (VCU) acts as an intermediary that receives control signals from vehicle components and distributes them to both vehicle control systems and game control systems. This mediator approach allows seamless integration of game control functionality using existing vehicle controls without requiring complex direct connections between all components, simplifying the overall system architecture

Inventive Principle:
Principle #24Intermediary (Mediator)

3Power

If the vehicle is powered at high voltage during game activation, then the power availability is improved, but the energy consumption and power management complexity increase

Engineering Contradiction:
Improvepower availability for gameVSAvoidenergy consumption during game
Core Design Contradiction:
PowerVSLoss of energy

Solution Approach 1:

The system implements periodic monitoring of power battery remaining power during game activation. When the remaining power falls below a threshold, the system automatically deactivates the game function. This periodic check and conditional activation approach ensures high voltage power is only consumed when necessary and available, optimizing power availability while reducing unnecessary energy consumption and simplifying power management

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The game activation state is made dynamic rather than static, with the system continuously monitoring power battery status and adjusting game availability in real-time. This dynamic approach allows the system to provide high power when needed while automatically reducing power consumption when battery levels are low, optimizing the balance between power availability and energy loss without requiring complex fixed power management schemes

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12280673B2Method for controlling vehicle mounted game, computational processing device, and non-transitory computer readable storage medium
Publication Date: 2025.04.22 GREAT WALL MOTOR CO LTD
  • US12280673B2 patent drawing
  • US12280673B2 patent drawing
  • US12280673B2 patent drawing

AI summary

A method and an apparatus for controlling a vehicle mounted game, a computer program, a storage medium, and a vehicle are provided in the present disclosure. The method is applied to the VCU. The VCU controls a vehicle to be powered at a low voltage in case that it is determined that the vehicle enters a game activation state; when the vehicle is powered at the low voltage, the VUC collects an operation signal of the vehicle, in which, the operation signal includes: an accelerator pedal position signal, a brake pedal position signal, a steering wheel angle signal, and a gear position signal of the vehicle; and the VUC sends the operation signal to a vehicle HUT to enable the vehicle HUT to control the vehicle mounted game according to the operation signal.