Connected Vehicle Game State Synchronization via Status Feedback

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing technologies face challenges in dynamically determining and providing interactive game experiences to users across multiple sessions while they are passengers in vehicles, especially in terms of narrative progression and shared gameplay, due to difficulties in synchronizing game states and environmental interactions.

Innovation Solution

A system comprising servers, vehicles, and sensors that provide interactive experiences through virtual content and physical effects, using components like vehicle status information, presence detection, and progress tracking to ensure seamless continuation of gameplay across sessions, regardless of the vehicle's location or operation mode.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game progress is saved manually or periodically, then users can access saved progress, but the system cannot dynamically determine when and where to provide the game based on external factors

Engineering Contradiction:
Improvedynamic determination of game provisionVSAvoidsystem complexity for tracking and synchronization
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms by continuously monitoring vehicle status information (location, speed, operation mode) and using this data to dynamically determine when and where to provide game content. The progress tracking system provides feedback on user game state, enabling the system to automatically restore games at appropriate moments without manual intervention.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system enables self-service by automatically saving game progress and determining optimal restoration points without requiring manual user action. The vehicle's own status data serves the dual purpose of both transportation information and game provisioning triggers, eliminating the need for external tracking systems.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If users access saved game progress at will, then user convenience is improved, but the system cannot synchronize game provision with vehicle context

Engineering Contradiction:
Improvecontext-aware game provisioningVSAvoidgame state synchronization across sessions
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system uses vehicle status information as an intermediary to bridge game sessions across different vehicles and time periods. By encoding game restoration triggers in vehicle context data (location, route, operation mode), the system maintains game state continuity without direct user intervention or complex centralized tracking.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary actions by pre-saving game progress and pre-determining restoration points based on vehicle status. This allows the system to automatically resume games at contextually appropriate moments without requiring real-time decision-making or user input during the restoration process.

Inventive Principle:
Principle #10Preliminary action

3Duration of action of moving object

If interactive experiences are provided across multiple vehicles and sessions, then user engagement is improved, but synchronizing game states and environmental interactions becomes difficult

Engineering Contradiction:
Improvegame session continuityVSAvoidsynchronization mechanism complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The system achieves multi-functionality by using the vehicle's status monitoring system for both its primary transportation function and as a game provisioning trigger mechanism. The same vehicle data (location, speed, operation mode) that defines operational state also defines game restoration context, eliminating the need for separate synchronization infrastructure across vehicles.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10841632B2Sequential multiplayer storytelling in connected vehicles
Publication Date: 2020.11.17 DISNEY ENTERPRISES INC
  • US10841632B2 patent drawing
  • US10841632B2 patent drawing
  • US10841632B2 patent drawing

AI summary

A system configured to provide users with interactive experiences on a set of one or more vehicles. The interactive experiences have narrative, leveling, or other persistent or shared aspects may be presented to users over a set of sessions in which the users (individually or as a group) are passengers in the set of one or more vehicles. The progress made by the users in a session is saved such that the users may continue the progress made in a following session in the set of one or more vehicles.