Connected Vehicle Game State Synchronization via Status Feedback
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing technologies face challenges in dynamically determining and providing interactive game experiences to users across multiple sessions while they are passengers in vehicles, especially in terms of narrative progression and shared gameplay, due to difficulties in synchronizing game states and environmental interactions.
Innovation Solution
A system comprising servers, vehicles, and sensors that provide interactive experiences through virtual content and physical effects, using components like vehicle status information, presence detection, and progress tracking to ensure seamless continuation of gameplay across sessions, regardless of the vehicle's location or operation mode.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If game progress is saved manually or periodically, then users can access saved progress, but the system cannot dynamically determine when and where to provide the game based on external factors
Solution Approach 1:
The system implements feedback mechanisms by continuously monitoring vehicle status information (location, speed, operation mode) and using this data to dynamically determine when and where to provide game content. The progress tracking system provides feedback on user game state, enabling the system to automatically restore games at appropriate moments without manual intervention.
Solution Approach 2:
The system enables self-service by automatically saving game progress and determining optimal restoration points without requiring manual user action. The vehicle's own status data serves the dual purpose of both transportation information and game provisioning triggers, eliminating the need for external tracking systems.
2Adaptability or versatility
If users access saved game progress at will, then user convenience is improved, but the system cannot synchronize game provision with vehicle context
Solution Approach 1:
The system uses vehicle status information as an intermediary to bridge game sessions across different vehicles and time periods. By encoding game restoration triggers in vehicle context data (location, route, operation mode), the system maintains game state continuity without direct user intervention or complex centralized tracking.
Solution Approach 2:
The system performs preliminary actions by pre-saving game progress and pre-determining restoration points based on vehicle status. This allows the system to automatically resume games at contextually appropriate moments without requiring real-time decision-making or user input during the restoration process.
3Duration of action of moving object
If interactive experiences are provided across multiple vehicles and sessions, then user engagement is improved, but synchronizing game states and environmental interactions becomes difficult
Solution Approach 1:
The system achieves multi-functionality by using the vehicle's status monitoring system for both its primary transportation function and as a game provisioning trigger mechanism. The same vehicle data (location, speed, operation mode) that defines operational state also defines game restoration context, eliminating the need for separate synchronization infrastructure across vehicles.
Data Source
AI summary
A system configured to provide users with interactive experiences on a set of one or more vehicles. The interactive experiences have narrative, leveling, or other persistent or shared aspects may be presented to users over a set of sessions in which the users (individually or as a group) are passengers in the set of one or more vehicles. The progress made by the users in a session is saved such that the users may continue the progress made in a following session in the set of one or more vehicles.


