Vehicle Game System Using Travel Data for Continuous Engagement
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Solution Overview
Problem
Automobile users face limited opportunities to engage in games that utilize their travel time effectively, as existing systems only integrate game elements during route guidance, leading to motivation fade and underutilization of travel time.
Innovation Solution
A game system that includes a probe device to collect and transmit vehicle travel data, a game device to calculate virtual travel distance, and display control units to provide sight-seeing area information and composite images, allowing game advancement regardless of route guidance and enabling rich user contributions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the game is only implemented during route guidance up to the destination, then the route guidance achieves both practicality and amusement, but most of the travel time becomes time unrelated to the game and motivation for game play fades
Solution Approach 1:
The system enables the navigation device to serve dual purposes: providing practical route guidance and simultaneously functioning as a game platform. By allowing game play during both route guidance and free travel modes, the system makes the entire travel time productive for both navigation and entertainment purposes, resolving the contradiction between practical utility and game engagement opportunity
Solution Approach 2:
The system dynamically adapts game availability based on travel mode. During route guidance, the game operates in one mode, while during free travel (no route guidance), the game operates in another mode. This dynamic adaptation ensures continuous game engagement opportunities throughout all travel time, eliminating the motivation fade that occurs when games are only available during limited route guidance periods
2Productivity
If the game uses travel data from probe device, then the game can advance using all vehicle travel time, but the system complexity increases with multiple devices communicating
Solution Approach 1:
The system merges the navigation device and game device into an integrated platform where both functions coexist. The probe device that collects travel data serves dual purposes: providing navigation information and supplying game progression data. This merging reduces overall system complexity compared to having completely separate navigation and game systems, while enabling continuous game advancement throughout all travel time
3Loss of information
If sight-seeing area information is displayed according to travel distance, then users receive varied content throughout journey, but the user terminal must process and display multiple types of information
Solution Approach 1:
The system segments information delivery based on travel distance milestones. Instead of presenting all sight-seeing information simultaneously, the system divides the journey into segments and provides relevant sight-seeing area information at appropriate distances along the route. This segmentation reduces the information processing burden at any given moment while still providing varied content throughout the journey
Data Source
AI summary
The advancing of a game is made possible using the travel in the real world of a vehicle such as an automobile, as well as advancement of the game without entirely wasting travel of the vehicle. A game system (50) includes a probe device (21) that collects and transmits travel data of a vehicle and a game device (1), in which the game device (1) is provided with an travel data acquisition unit (31) that acquires travel data from the prove device (21), a distance calculation unit (33) that calculates a travel distance in virtual space based on the travel data thus acquired, and a display control unit (34) that displays a sight-seeing area unique image to a user when travelling on a route in virtual space according to the travel distance thus calculated, and as a results of this travel, reaching a set sight-seeing area.


