Bi-directional Vehicle-Gaming Engine Communication
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Solution Overview
Problem
Current virtual reality systems fail to provide a seamless integration of real and virtual feedback in mixed reality environments, leading to unrealistic training experiences for operators, particularly in scenarios involving complex interactions like missile targeting and countermeasures.
Innovation Solution
A bi-directional communication system between a live vehicle and a gaming engine is implemented, allowing for the integration of over-ride sensor data and action data to create a realistic mixed reality experience, including visual and audio feedback for pilots during training exercises, such as missile launches and countermeasure simulations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If virtual objects and events are communicated to the vehicle operator, then the training scenario realism is improved, but the feedback from vehicle actions is not seamlessly integrated resulting in unrealistic VR environment
Solution Approach 1:
The system implements bidirectional communication where the gaming engine receives action data from the vehicle operator and sends back synthesized sensor data representing virtual object responses. This feedback loop ensures that virtual object interactions produce realistic sensor feedback that is seamlessly integrated into the operator's view, resolving the contradiction between providing virtual training scenarios and maintaining realistic feedback integration.
Solution Approach 2:
The gaming engine acts as an intermediary between the vehicle operator and the virtual environment. It receives raw action data from the operator, processes it through virtual physics and interaction models, and generates synthesized sensor data that represents the virtual environment's response. This intermediary process ensures seamless integration of virtual feedback into the realistic training scenario.
2Reliability
If bi-directional communication is implemented between gaming engine and vehicle, then feedback realism is improved, but system complexity increases
Solution Approach 1:
The gaming engine performs multiple functions: it renders the virtual environment, processes operator actions, simulates virtual object interactions, generates synthesized sensor data, and communicates with the vehicle system. By making the gaming engine multi-functional, the system reduces overall complexity while maintaining feedback realism, as one component handles multiple tasks that would otherwise require separate systems.
Solution Approach 2:
The system merges the virtual environment simulation and the feedback generation into a unified bidirectional communication protocol. The gaming engine both consumes action data from the vehicle and produces sensor data for the vehicle, combining what could be separate input and output systems into an integrated communication framework that simplifies the overall architecture.
3Manufacturing precision
If over-ride sensor data is integrated into actual sensor data, then synthetic reality display quality is improved, but data processing complexity increases
Solution Approach 1:
The gaming engine creates synthesized sensor data that copies the format and structure of actual sensor data. By generating virtual sensor readings that mirror real sensor data characteristics, the system can seamlessly integrate them without requiring complex processing or conversion. The synthesized data is essentially a copy in terms of data structure, making integration straightforward while maintaining high synthetic reality display quality.
Data Source
AI summary
A method, includes receiving training exercise data representative of interactions between at least a real aircraft and a virtually presented aircraft that participated in a simulated training exercise, wherein the exercise data is selected from the group consisting of tracked geospatial locations of the real aircraft, tracked geospatial locations of the virtual aircraft, tracked geospatial locations of a launched virtual missile from the real aircraft, a target lock indicating that a weapons system of the real vehicle had a weapons target lock on the virtual aircraft, an indication that the pilot-initiated launch of a weapon from the vehicle's weapons system and an indication of an explosion based at least in part on an estimated intersection of the virtual weapon and virtual aircraft by the simulation computing system and presenting the training exercise data as a three-dimensional battlefield that adapted to be paused and played.


