Vehicle Lamp Projection Game Control Using Gesture Interaction

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Solution Overview

Problem

Existing game control methods in automobiles rely solely on intelligent terminals, lacking human-vehicle interaction, which fails to meet users' expectations for a higher interactive experience and enriched entertainment.

Innovation Solution

A game control method that enables users to control game applications on a vehicle terminal through gesture actions, projecting changed game screens via the vehicle's lamp module, utilizing UWB communication for positioning, and processing imaging signals to project game screens and key patterns on the ground.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional game control methods are used, then the control logic is simple and device complexity is low, but the user experience is poor and lack of personalized interaction

Engineering Contradiction:
Improveuser experienceVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game control system is segmented into multiple independent modules: voice recognition module, biometric detection module, gesture recognition module, and game control module. Each module handles specific interaction tasks independently, allowing the system to provide personalized and intuitive control without requiring complex integrated logic.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control system integrates multiple interaction methods (voice, biometric, gesture) into a single universal control interface. This multi-functional approach allows users to interact with games through their preferred method while the system adapts to provide personalized experiences, resolving the contradiction between simple control and enhanced user experience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If manual switching between games and vehicles is required, then device complexity is low, but productivity is reduced due to frequent manual operations

Engineering Contradiction:
Improveoperational efficiencyVSAvoidintegration system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system merges the vehicle control system and game control system into a unified integrated platform. The processing unit coordinates both systems, allowing seamless switching and combined operations without requiring manual intervention. This integration eliminates frequent manual operations and improves operational efficiency while managing complexity through centralized coordination.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary setup by pre-configuring game parameters, vehicle settings, and interaction preferences before actual use. This preliminary configuration reduces the need for manual adjustments during operation, allowing users to immediately engage in combined vehicle-game operations with optimized settings already in place.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If games are designed for specific age groups, then manufacturing precision of game content is high, but adaptability is limited

Engineering Contradiction:
Improveage group adaptabilityVSAvoidgame content precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The game control system dynamically adapts its parameters, difficulty levels, and content based on real-time detection of user characteristics through biometric sensors and interaction patterns. This dynamic adjustment allows the same game platform to precisely cater to different age groups and skill levels without requiring separate pre-designed versions, maintaining manufacturing precision while achieving broad adaptability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters including difficulty level, game speed, control sensitivity, and content complexity based on detected user characteristics. By dynamically modifying these parameters, the system maintains high precision in game content delivery while adapting to users of all ages and abilities.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP4464389B1Game control method and apparatus based on human-vehicle interaction, vehicle-mounted end, and vehicle
Publication Date: 2026.04.29 GREAT WALL MOTOR CO LTD
  • EP4464389B1 patent drawingFigure 1a
  • EP4464389B1 patent drawingFigure 1b
  • EP4464389B1 patent drawingFigure 1c

AI summary

The present application provides a game control method based on human-vehicle interaction, a device, a vehicle terminal and a vehicle. A game application is run after receiving a game start instruction from a user to obtain a game screen of the game application, and an imaging signal containing the game screen is generated. An imaging signal is sent to a lamp module of a vehicle to enable the lamp module to project imaging content in a preset area according to the imaging signal. A game instruction for operating the game application is determined based on an obtained gesture action of the user. The game application is controlled to execute the game instruction to obtain a changed game screen corresponding to the game instruction, so as to enable the game screen in the imaging content to be changed to a changed game screen. Compared with the existing technologies in which users can only operate intelligent terminals to control game applications, the schemes shown in the present application enable the users to achieve fun control of the game application running on the vehicle terminal by performing any gesture action, thereby the users' expectations for a higher interactive experience in intelligent automobiles can be satisfied.