Real-Time 3D Interface Rendering in Vehicle Infotainment

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Solution Overview

Problem

Current vehicle infotainment systems rely on precalculated 2D representations, which limit the visualization of complex spatial relationships and offer little flexibility, as they require significant storage space and cannot effectively depict dynamic interactions within the vehicle.

Innovation Solution

Implementing real-time 3D rendering within the vehicle's computing device to generate animated 3D representations of user interfaces, allowing for dynamic changes based on user interactions and enhanced visualization of vehicle functions, reducing storage needs and increasing flexibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 3D representations are precalculated outside the vehicle and stored, then storage space requirements increase, but flexibility and adaptability are reduced

Engineering Contradiction:
ImproveflexibilityVSAvoidstorage space
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent transitions from static precalculated 3D representations to dynamic real-time rendering. The rendering device generates 3D representations dynamically based on current vehicle state and user interaction, allowing the system to adapt to changing conditions without storing multiple variants. This resolves the contradiction by making the system flexible through real-time generation rather than through stored variants.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The vehicle's own computing resources are utilized to render 3D representations in real-time. Instead of relying on pre-stored content from external sources, the system serves itself by generating visualizations on-demand using its internal processing power, thereby eliminating the need for large storage spaces while maintaining high adaptability.

Inventive Principle:
Principle #25Self-service

2Loss of information

If 3D representations are precalculated outside the vehicle, then visualization of complex spatial relationships improves, but system complexity and processing requirements outside the vehicle increase

Engineering Contradiction:
Improvevisualization qualityVSAvoidexternal processing
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts the rendering function from external precalculation systems and relocates it to the vehicle's own computing device. This allows high-quality 3D visualization to be achieved while eliminating the complexity of external rendering systems. The visualization quality is maintained through real-time rendering capabilities within the vehicle.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The vehicle's computing device is designed to perform multiple functions including real-time 3D rendering of various user interfaces. Instead of requiring separate external systems for different visualization needs, a single multi-functional rendering system handles all 3D representation requirements, reducing overall system complexity while maintaining visualization quality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Device complexity

If 2D representations are used in the vehicle, then device complexity is reduced, but the ability to visualize spatial relationships and functions is limited

Engineering Contradiction:
Improvesystem simplicityVSAvoidspatial visualization
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent transitions from 2D representations to 3D representations by adding a spatial dimension to the user interface visualizations. This dimensionality change enables much better visualization of spatial relationships and vehicle functions while the rendering is performed efficiently within the vehicle's computing resources, maintaining acceptable system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9619926B2Method and device for generating a 3D representation of a user interface in a vehicle
Publication Date: 2017.04.11 AUDI AG
  • US9619926B2 patent drawing
  • US9619926B2 patent drawing
  • US9619926B2 patent drawing

AI summary

A method for generating a 3D representation of a user interface in a vehicle, in which a scene, in particular a moving scene, containing at least one 3D object is rendered by a computing device inside the vehicle in order to determine the 3D representation.