In-Vehicle Motion Gaming Interface for Occupant Engagement

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Solution Overview

Problem

Existing vehicle technologies do not provide entertainment to occupants during vehicle movement, lacking interactive and engaging experiences.

Innovation Solution

An in-vehicle performance device and system that includes a motion detector, display, and score calculator to create a game-like experience by detecting occupant motions and displaying interactive images and scores, allowing occupants to engage with their surroundings through pointing and scoring mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a motion detector and display system are added to provide entertainment to occupants, then entertainment value and engagement are improved, but device complexity increases

Engineering Contradiction:
Improveentertainment valueVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The motion detector is configured to detect motions that are irrelevant to driving, enabling the system to serve multiple purposes: monitoring occupant activity for entertainment purposes while not interfering with driving functions. This multi-functionality approach allows the system to provide entertainment value without adding complex driving-related features

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The display controller acts as an intermediary between the motion detector and the display, processing motion detection results and generating appropriate visual feedback. This intermediary component simplifies the overall system architecture by separating detection, processing, and display functions into distinct modular units

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the system detects and responds to occupant motions in real-time, then interactivity and engagement are improved, but processing requirements and energy consumption increase

Engineering Contradiction:
ImproveinteractivityVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system performs motion detection and generates visual feedback at periodic intervals rather than continuously, reducing energy consumption while maintaining interactivity. The display controller updates the display based on detected motions at appropriate timing intervals, balancing responsiveness with energy efficiency

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system changes display parameters such as brightness, contrast, and update frequency based on detected motion characteristics and vehicle conditions. This dynamic parameter adjustment optimizes energy consumption by reducing display power usage when high interactivity is not required, while maintaining engaging user experience when motions are detected

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12145050B2In-vehicle performance device, in-vehicle performance system, in-vehicle performance method, storage medium, and command measurement device
Publication Date: 2024.11.19 HONDA MOTOR CO LTD
  • US12145050B2 patent drawing
  • US12145050B2 patent drawing
  • US12145050B2 patent drawing

AI summary

An in-vehicle performance device is an in-vehicle performance device that performs a game that is played by an occupant in a vehicle, and includes a motion detector configured to detect a motion of the occupant irrelevant to driving the vehicle, a display configured to display an image visually recognizable by the occupant, and a display controller configured to display a response image according to the motion of the occupant on the display on the basis of the motion of the occupant detected by the motion detector, and output a result of a game based on a predetermined rule.