Vehicle Motion Simulator for Infant Sleep Induction

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Solution Overview

Problem

There is a need for an apparatus and method to simulate the sensory environment of a moving vehicle to induce sleep in infants and small children in a stationary setting, as the combined effect of motion, sound, and light from a vehicle is not easily replicable in a non-motorized context.

Innovation Solution

A baby sleep aid apparatus comprising a tactile transducer for low-frequency vibrations, a complex audio generator for ambient sounds, and a light projector to mimic the experience of a moving vehicle, integrated into a vehicle simulation control unit that can be adjusted for user preferences and automatically activated by infant crying detection, with programmable control for varying simulation scenarios.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If vehicle travel is used to induce sleep in infants, then sleep induction effectiveness is improved, but practicality and feasibility deteriorate

Engineering Contradiction:
Improvesleep induction effectivenessVSAvoidpracticality
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent creates a stationary simulation device that replicates the sensory environment of a moving vehicle. The tactile transducer copies the vibration characteristics, the audio generator copies the engine and road noise, and the light projector copies the passing street lights effect, allowing sleep induction without actual vehicle travel

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical system of actual vehicle motion with electronic and electromagnetic systems. The tactile transducer uses electromagnetic fields to generate vibrations, the audio generator uses electrical signals to create sounds, and the light projector uses electrical control to simulate light patterns, substituting physical vehicle travel with electronic simulation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Illumination intensity

If tactile transducers are used for low-frequency vibrations, then motion simulation is improved, but audio sound production deteriorates

Engineering Contradiction:
Improvemotion simulation qualityVSAvoidaudio volume output
Core Design Contradiction:
Illumination intensityVSObject-generated harmful factors

Solution Approach 1:

The patent divides the audio output function into two separate components: the tactile transducer handles low-frequency vibrations (20-100 Hz) for motion simulation, while a dedicated loudspeaker handles audible sound frequencies (>100 Hz). This segmentation allows each component to optimize its specific frequency range without compromising the other

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the frequency parameter distribution between components. The tactile transducer is optimized for low-frequency vibrations (20-100 Hz) to provide realistic motion simulation, while the loudspeaker handles higher audible frequencies (>100 Hz) to provide gentle ambient sounds suitable for sleep induction

Inventive Principle:
Principle #35Parameter changes

3Ease of manufacture

If loudspeakers are used for ambient sounds, then audio quality is improved, but tactile vibration production deteriorates

Engineering Contradiction:
Improveaudio qualityVSAvoidtactile vibration capability
Core Design Contradiction:
Ease of manufactureVSIllumination intensity

Solution Approach 1:

The patent segments the sensory output functions into dedicated components: the loudspeaker is responsible for generating gentle ambient audible sounds, while the tactile transducer is responsible for producing tactile vibrations. This functional segmentation allows each component to excel at its specific task without compromise

Inventive Principle:
Principle #1Segmentation

4Reliability

If multiple sensory effects are integrated, then immersion and realism are improved, but device complexity deteriorates

Engineering Contradiction:
Improveimmersion qualityVSAvoidsystem integration
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges three separate sensory effect generators (tactile transducer, audio generator, light projector) into a single integrated stationary device. This consolidation provides a comprehensive immersive experience that replicates multiple aspects of vehicle travel simultaneously, while managing the complexity through unified system architecture

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The apparatus effectively induces and maintains restful sleep in infants and small children by recreating the calming effects of a moving vehicle, providing a realistic and immersive experience that promotes rapid onset and prolonged sleep in a stationary environment.

Implementation Method 1

In an electromagnetic tactile transducer, an electrical current passing through a coil creates a magnetic field, which interacts with a magnet attached to a mass. This interaction causes the mass to move, generating vibrations.

Methodology Applied
Scientific EffectElectromagnetic interaction: Lorentz Force

Implementation Method 2

A light source that projects a moving light pattern that simulates passing street lights

Methodology Applied
Scientific EffectLight projection: Light

Data Source

PatentUS20240252782A1Baby sleep aid using vehicle motion stimulator
Publication Date: 2024.08.01 SALUTARIS CONSORTIO INC
  • US20240252782A1 patent drawing
  • US20240252782A1 patent drawing
  • US20240252782A1 patent drawing

AI summary

A sleep aid apparatus using a vehicle motion stimulator includes a sleep structure having a sleeping surface for securely confining children, a tactile transducer coupled to the sleeping structure, a vehicle simulation control unit in electrical communication with the tactile transducer, a loudspeaker and simple light projector. The vehicle simulation control unit comprises a complex audio generator configured to generate audible sonic frequency signals >100 Hz to a loudspeaker and predetermined low frequency tactile impulse from 20-100 Hz to a tactile transducer. A light projector is mounted on the unit that, when activated, produces electrical low-frequency impulses to the tactile transducer, audible signals to the ambient speaker, and electrical power to the light projector to simulate motions of bumps and rumbles with steady droning of moving car sounds and light patterns overhead simulating the experience of riding in a moving vehicle on a highway, with street lights rhythmically passing overhead.