Vehicle Motion-Synced Audio and Visual Cues for Motion Sickness

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Solution Overview

Problem

Existing technologies fail to effectively synchronize visual and audio effects with the motion of a user, environment, or platform, leading to discomfort such as motion sickness or simulation sickness.

Innovation Solution

Implementing dynamic graphical elements and visual/audio output states that adjust based on detected motion, such as vehicle acceleration or user input, to create synchronized effects that enhance user comfort.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If visual and audio effects are provided without synchronization to motion, then device complexity is reduced, but user comfort deteriorates causing motion sickness

Engineering Contradiction:
Improvesystem complexityVSAvoidmotion sickness
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts visual and audio output based on detected motion parameters. Display elements change state (position, size, opacity) and audio characteristics (volume, frequency) in response to real-time motion detection, creating a synchronized experience that prevents motion sickness while maintaining manageable system complexity through adaptive rather than statically complex architecture

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback loop where motion is detected by sensors, processed to determine motion characteristics, and used to adjust visual and audio output in real-time. This closed-loop feedback mechanism ensures synchronization between motion and sensory output, preventing the discordance that causes motion sickness without requiring overly complex open-loop control systems

Inventive Principle:
Principle #23Feedback

2Object-affected harmful factors

If dynamic visual effects are implemented based on motion detection, then user comfort is improved, but device complexity increases

Engineering Contradiction:
Improveuser comfortVSAvoidsystem complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The system segments the motion response into distinct visual and audio effect categories (display state changes, audio output adjustments). Each effect type can be independently controlled and tuned, allowing complex overall behavior to be managed through simpler, modular effect components that can be applied based on specific motion conditions

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes physical parameters of visual and audio output (display brightness, contrast, position; audio volume, frequency) based on motion detection. By controlling a limited set of key parameters rather than complex visual/audio scenes, the system achieves sophisticated motion-synchronized effects while maintaining relatively simple control logic and processing requirements

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250391085A1Methods and user interfaces based on motion
Publication Date: 2025.12.25 APPLE INC
  • US20250391085A1 patent drawing
  • US20250391085A1 patent drawing
  • US20250391085A1 patent drawing

AI summary

A method includes causing a set of one or more audio output elements of a vehicle to have a first audio output state and obtaining data associated with motion of the vehicle. After receiving the data associated with motion of the vehicle, the method includes causing the set of one or more audio output elements to have a second audio output state that is different from the first audio output state, wherein the second audio output state is based on the motion of the vehicle.