Vehicle Touchpad Zone Management for Application Mode Switching

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Solution Overview

Problem

Current human-vehicle interaction systems lack efficient and intuitive methods for managing multiple applications on vehicle displays, particularly in scenarios where users need to multitask and switch between applications with varying functionalities and interfaces.

Innovation Solution

A system utilizing a touchpad with distinct zones and a processor that renders applications in different modes within corresponding display zones, allowing users to switch between application modes and prioritize applications based on user input, such as clicks or double taps, enabling seamless multitasking and interface management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple applications are rendered simultaneously in different display zones, then multitasking capability is improved, but interface complexity and difficulty of management increase

Engineering Contradiction:
Improvemultitasking capabilityVSAvoidinterface complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The display is divided into multiple distinct display zones (first display zone, second display zone), each capable of independently rendering different applications. This segmentation allows multiple applications to run simultaneously in separate zones, improving multitasking capability while maintaining manageable interface complexity through spatial separation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different display zones can render applications in different modes (application mode vs. widget mode) with varying functionalities. Each zone has localized characteristics - the first display zone may show full-featured applications while the second display zone shows simplified widget versions, allowing users to access multiple applications simultaneously with appropriate levels of detail in each zone.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If applications are rendered in different modes with varying functionalities, then adaptability is improved, but ease of operation deteriorates due to multiple interface types

Engineering Contradiction:
Improveapplication mode adaptabilityVSAvoidinterface operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system provides a universal interaction model where the same input device (touchpad) and input methods (clicks, double taps, gestures) can operate both application mode and widget mode uniformly. This multi-functionality approach allows the interface to adapt to different application modes while maintaining consistent ease of operation through standardized interaction patterns across all modes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically switches between application mode and widget mode based on user interactions with the touchpad. Applications can transition between modes seamlessly - for example, a double tap on a widget in the second display zone can expand it to full application mode in the first display zone. This dynamic switching provides adaptability while maintaining ease of operation through intuitive, context-aware mode transitions.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If touchpad zones are differentiated by position and texture, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improvetouchpad interaction clarityVSAvoidtouchpad structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The touchpad is divided into distinct zones (first touchpad zone, second touchpad zone) with different textures or surface characteristics. Each zone corresponds to a specific display zone, providing tactile feedback that helps users intuitively understand which zone to interact with for which display area. This local quality differentiation improves ease of operation while the zoning structure keeps the overall device complexity manageable.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11188296B2Human-vehicle interaction
Publication Date: 2021.11.30 HONDA MOTOR CO LTD
  • US11188296B2 patent drawing
  • US11188296B2 patent drawing
  • US11188296B2 patent drawing

AI summary

According to one or more aspects, systems and methods for human-vehicle interaction are described herein. A touchpad may include a first touchpad zone and a second touchpad zone. A display may include a first display zone and a second display zone, which correspond to the first touchpad zone and the second touchpad zone, respectively. A processor may execute instructions stored on a memory to perform rendering a first application in a first mode within the first display zone of the display and rendering a second application in a second mode within the second display zone of the display. The processor, in response to an input from the touchpad, may render the already running second application in a first mode within the first display zone of the display and render the first application in a second mode within the second display zone of the display.