3D Vehicle Assembly via Trigger Devices in Gaming
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Solution Overview
Problem
Creating complex three-dimensional vehicles in gaming environments is time-consuming and error-prone, requiring coding and scripting, which increases complexity and delays gameplay.
Innovation Solution
A system that allows three-dimensional vehicles to be created automatically or semi-automatically from pre-constructed parts using a software-based interface, where a client can manipulate an avatar to assemble vehicles by applying trigger devices or tokens, eliminating the need for coding and manual processing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If vehicles are created using coding and scripting, then vehicle functionality and control can be achieved, but the process becomes time-consuming and complex
Solution Approach 1:
The system pre-constructs vehicle components and makes them available as reusable parts before the player needs them. Instead of requiring players to code vehicles from scratch during gameplay, the vehicle parts are prepared in advance and can be assembled through simple drag-and-drop operations, significantly reducing build time while maintaining vehicle functionality
Solution Approach 2:
Vehicles are divided into discrete, pre-constructed components (chassis, wheels, seats, etc.) that can be independently selected and assembled. This segmentation allows players to build vehicles by combining modular parts rather than coding entire vehicle systems, reducing complexity and time requirements while preserving control capabilities
2Reliability
If coding and scripting are used to create vehicles, then vehicle control and physics simulation can be implemented, but the process becomes error-prone and complex
Solution Approach 1:
The system uses pre-constructed vehicle templates and components that have already been tested and validated for physics simulation and control. Instead of requiring players to code vehicle physics from scratch (which introduces errors), the system copies proven vehicle designs and components, ensuring reliable operation while reducing creation complexity to simple assembly operations
Solution Approach 2:
The vehicle assembly system automatically handles the complex tasks of physics simulation setup and control interface configuration when parts are assembled. The system self-generates the necessary coding and scripting based on the selected components, eliminating manual coding errors while maintaining full vehicle functionality through automated configuration
Data Source
AI summary
A game system involves software executing from a machine-readable physical medium on a computerized appliance, an interactive interface provided by the software and accessible to a client, enabling the client to participate in a video game incorporating an avatar associated with the client, a jumbled association of parts of a specific vehicle represented in a scene in the video game, and one or more trigger devices available to the client, individual trigger devices associated with different specific vehicles. Applying a trigger device from the one or more devices to the association of parts, if the device is associated with that specific vehicle, causes the parts to rearrange in the interactive interface into a recognizable vehicle operable by the avatar manipulated by the client.


