Vehicle UI Layout Shifting for Driver and Passenger Access

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Solution Overview

Problem

Existing vehicle user interfaces are primarily driver-centric, failing to accommodate multiple users effectively, leading to suboptimal interaction experiences for passengers and inefficient use of display space.

Innovation Solution

A vehicle user interface system that dynamically adjusts user interface elements based on the presence and availability of occupants, using sensors to detect and adapt the display layout to facilitate multi-user interaction, ensuring ease of use and safety by prioritizing operator attention when needed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the user interface is designed to be driver-centric with elements positioned near the driver side, then the driver can easily access and interact with controls, but passengers cannot effectively interact with the interface

Engineering Contradiction:
Improvedriver access to controlsVSAvoidmulti-user interaction capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The user interface element positions are dynamically adjusted based on detected user presence and operator availability. The system transitions from a static driver-centric layout to a dynamic multi-user layout by receiving indications from sensors (proximity sensors, seat sensors, camera systems) and repositioning interface elements to appropriate sides of the display, enabling both driver and passenger interaction as needed

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different portions of the user interface display are optimized for different users based on their location. Interface elements are selectively positioned near the driver side when the driver is the primary user, and near the passenger side when the passenger needs access, creating locally optimized interaction zones that adapt to current usage patterns

Inventive Principle:
Principle #3Local quality

2Device complexity

If user interface elements are positioned on one side of the display, then the layout is simple and consistent, but display space utilization is inefficient when multiple users are present

Engineering Contradiction:
Improveinterface layout simplicityVSAvoiddisplay space utilization
Core Design Contradiction:
Device complexityVSArea of stationary object

Solution Approach 1:

The interface layout transitions from a simple static single-side positioning to a dynamic multi-side positioning system that automatically adjusts element locations based on real-time sensor inputs detecting user presence and interaction patterns, optimizing display space utilization without requiring complex manual reconfiguration

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The user interface display is designed to serve multiple functions and multiple users through a single adaptive system. The same display area can be optimized for driver-only interaction, passenger interaction, or shared interaction by dynamically repositioning interface elements, making the display universally accessible to different users based on current needs

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If the system continuously monitors occupant presence and adjusts interface positioning, then multi-user interaction is optimized, but system complexity increases

Engineering Contradiction:
Improvemulti-user interaction optimizationVSAvoidsensor and control system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The monitoring and control system is segmented into independent functional modules: proximity sensors for detecting user presence, seat sensors for occupancy detection, camera systems for attention monitoring, and a controller that processes inputs and adjusts interface positioning. This modular segmentation allows the system to achieve sophisticated multi-user optimization through coordinated simple components rather than a single complex system

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250390319A1Apparatus, system, and method for a community ux
Publication Date: 2025.12.25 SCOUT MOTORS INC
  • US20250390319A1 patent drawing
  • US20250390319A1 patent drawing
  • US20250390319A1 patent drawing

AI summary

A method, apparatus, and computer program product are provided for a communal user experience for a user interface. Methods may include: providing for presentation on a user interface display of a user interface; providing for presentation of a user interface element proximate a first side of the user interface display, where the first side of the user interface display comprises a side closest to an operator of a vehicle associated with the user interface display; receiving an indication for the user interface element to be displayed proximate a second side of the user interface display, opposite the first side of the user interface display; and in response to the indication, providing for presentation of the user interface element proximate the second side of the user interface display.