Shared In-Vehicle Virtual Events Using Position Trigger Regions

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Solution Overview

Problem

Existing VR and AR implementations in vehicles are limited to static environments and do not effectively utilize positioning information or allow users to create and interact with dynamic virtual content based on their driving situations.

Innovation Solution

A system and method for creating and sharing user-defined virtual events in a shared virtual environment among different vehicles, where users can generate definition data based on their driving situations, which are then linked to real-world trigger regions and shared through a server unit, allowing real-time interaction and condition-based event display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If vehicles meet each other to transfer gaming environment state, then state synchronization between vehicles is achieved, but system complexity increases and requires predefined interaction zones

Engineering Contradiction:
Improvestate synchronizationVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary that receives state information from vehicles and distributes it to other vehicles. This mediator approach enables state synchronization without requiring direct vehicle-to-vehicle communication or complex predefined interaction zones, thereby reducing system complexity while maintaining reliability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If VR content is pre-programmed by provider, then content quality and consistency are ensured, but user creativity and customization are limited

Engineering Contradiction:
Improvecontent qualityVSAvoiduser creativity
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements a hybrid approach where the provider pre-programs base VR content templates and interaction frameworks, but users can customize and modify content within these frameworks. This preliminary action provides a solid foundation for content quality while allowing user creativity through controlled customization options.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system transitions from static pre-programmed content to dynamic user-generated content. Users can create, modify, and share custom VR events and interactions, making the content adaptable and versatile while maintaining quality through platform-provided tools and guidelines.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If user creates definition data for virtual events, then user engagement and content variety increase, but data processing and storage requirements increase

Engineering Contradiction:
Improvecontent varietyVSAvoiddata volume
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent extracts and separates definition data (which describes virtual events and interactions) from the actual VR content data. This separation allows the system to store and process only the essential event parameters and triggers, significantly reducing data volume while maintaining content variety through user-created events.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system pre-establishes templates and frameworks for virtual events, allowing users to create content by filling in parameters rather than generating complete content from scratch. This preliminary structure reduces the data volume required while enabling diverse user-created content.

Inventive Principle:
Principle #10Preliminary action

4Ease of manufacture

If VR content is static and fixed for predefined routes, then implementation simplicity is maintained, but user experience personalization and dynamic interaction are reduced

Engineering Contradiction:
Improveimplementation simplicityVSAvoiduser experience personalization
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent transforms static VR content into dynamic content that adapts to user actions and vehicle positions. Users can create and trigger virtual events based on their driving situations, and the system dynamically adjusts content delivery based on real-time vehicle data, enabling personalization while maintaining implementation simplicity through standardized interfaces.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12450845B2Method and system for presenting a shared virtual environment to users residing in different vehicles, and server unit, user device, and vehicle
Publication Date: 2025.10.21 CARIAD SE
  • US12450845B2 patent drawing
  • US12450845B2 patent drawing

AI summary

The disclosure relates to a method for presenting a shared virtual environment to users residing in different vehicles while driving in a real-world environment. In at least one of the vehicles, an interactive user device of that vehicle receives definition data from the user residing in that vehicle, wherein the definition data describe a new virtual event for the virtual environment, and a position sensor of the vehicle generates position data of the vehicle while the user generates the definition data, wherein the position data describe a current position of the vehicle in the real-world environment. A server device receives the definition data and the corresponding position data and generates corresponding event data of a new virtual event, wherein based on the position data a trigger region is defined that defines where in the real-world environment the virtual event shall be triggered for the users in their respective vehicle.