Shared In-Vehicle Virtual Events Using Position Trigger Regions
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing VR and AR implementations in vehicles are limited to static environments and do not effectively utilize positioning information or allow users to create and interact with dynamic virtual content based on their driving situations.
Innovation Solution
A system and method for creating and sharing user-defined virtual events in a shared virtual environment among different vehicles, where users can generate definition data based on their driving situations, which are then linked to real-world trigger regions and shared through a server unit, allowing real-time interaction and condition-based event display.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If vehicles meet each other to transfer gaming environment state, then state synchronization between vehicles is achieved, but system complexity increases and requires predefined interaction zones
Solution Approach 1:
The patent introduces a server as an intermediary that receives state information from vehicles and distributes it to other vehicles. This mediator approach enables state synchronization without requiring direct vehicle-to-vehicle communication or complex predefined interaction zones, thereby reducing system complexity while maintaining reliability.
2Reliability
If VR content is pre-programmed by provider, then content quality and consistency are ensured, but user creativity and customization are limited
Solution Approach 1:
The patent implements a hybrid approach where the provider pre-programs base VR content templates and interaction frameworks, but users can customize and modify content within these frameworks. This preliminary action provides a solid foundation for content quality while allowing user creativity through controlled customization options.
Solution Approach 2:
The system transitions from static pre-programmed content to dynamic user-generated content. Users can create, modify, and share custom VR events and interactions, making the content adaptable and versatile while maintaining quality through platform-provided tools and guidelines.
3Adaptability or versatility
If user creates definition data for virtual events, then user engagement and content variety increase, but data processing and storage requirements increase
Solution Approach 1:
The patent extracts and separates definition data (which describes virtual events and interactions) from the actual VR content data. This separation allows the system to store and process only the essential event parameters and triggers, significantly reducing data volume while maintaining content variety through user-created events.
Solution Approach 2:
The system pre-establishes templates and frameworks for virtual events, allowing users to create content by filling in parameters rather than generating complete content from scratch. This preliminary structure reduces the data volume required while enabling diverse user-created content.
4Ease of manufacture
If VR content is static and fixed for predefined routes, then implementation simplicity is maintained, but user experience personalization and dynamic interaction are reduced
Solution Approach 1:
The patent transforms static VR content into dynamic content that adapts to user actions and vehicle positions. Users can create and trigger virtual events based on their driving situations, and the system dynamically adjusts content delivery based on real-time vehicle data, enabling personalization while maintaining implementation simplicity through standardized interfaces.
Data Source
AI summary
The disclosure relates to a method for presenting a shared virtual environment to users residing in different vehicles while driving in a real-world environment. In at least one of the vehicles, an interactive user device of that vehicle receives definition data from the user residing in that vehicle, wherein the definition data describe a new virtual event for the virtual environment, and a position sensor of the vehicle generates position data of the vehicle while the user generates the definition data, wherein the position data describe a current position of the vehicle in the real-world environment. A server device receives the definition data and the corresponding position data and generates corresponding event data of a new virtual event, wherein based on the position data a trigger region is defined that defines where in the real-world environment the virtual event shall be triggered for the users in their respective vehicle.

