In-Vehicle Virtual Experience Control With Context-Adaptive Activation

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Solution Overview

Problem

Current vehicle systems lack adaptive control mechanisms to dynamically adjust virtual experiences based on user feedback and contextual data, leading to suboptimal engagement and satisfaction during in-vehicle entertainment and interaction.

Innovation Solution

A system with a computerized context-based adaptive control module that monitors user feedback and contextual data to automatically adjust virtual experience modes using learning algorithms and reinforcement learning techniques, integrating with vehicle systems for personalized and dynamic sensory outputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual experience modes are activated in vehicle systems, then user engagement and entertainment value are improved, but system complexity and computational resource requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments virtual experience control into distinct modules: a virtual experience control module that manages experience modes, a context-based adaptive control module that monitors contextual data, and a quality of experience module that handles feedback. This modular architecture reduces overall system complexity by dividing functions into manageable, independent components that can be developed and maintained separately.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-defining multiple virtual experience modes (such as sport mode, comfort mode, entertainment mode) and pre-configuring the context-based adaptive control module with various contextual parameters (vehicle speed, location, time, user preferences). This preparation reduces real-time computational complexity during actual operation.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If context-based adaptive control is implemented to dynamically adjust virtual experiences, then user satisfaction is improved, but computational processing requirements and energy consumption increase

Engineering Contradiction:
Improveuser satisfactionVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The context-based adaptive control module monitors multiple contextual parameters simultaneously (vehicle speed, location, time of day, user preferences, sensor data) but selectively activates only the specific virtual experience modes and adjustments that are most relevant to the current context. This partial action approach avoids the energy waste of continuously adjusting all possible parameters while still achieving high user satisfaction through targeted adaptations.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The quality of experience module provides feedback mechanisms that monitor user responses and system performance, allowing the context-based adaptive control module to learn from past interactions and optimize future adjustments. This feedback loop reduces energy consumption by avoiding redundant computational processing of parameters that have already been optimized based on user feedback.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If real-time feedback monitoring is used to adjust virtual experience modes, then user personalization is improved, but system response time and processing load increase

Engineering Contradiction:
Improveuser personalizationVSAvoidsystem response time
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The system performs preliminary actions by pre-configuring multiple virtual experience modes with different parameter sets (sport mode with high-adrenaline content, comfort mode with relaxing elements, entertainment mode with engaging content) and pre-establishing user preference profiles. When real-time feedback is received, the system can quickly switch between these pre-configured modes without requiring complex real-time generation or processing, thus maintaining fast response times while achieving high personalization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses copying by creating and storing multiple pre-defined virtual experience mode templates that can be rapidly instantiated and applied based on user feedback. Instead of generating unique experiences from scratch in real-time, the system copies and adapts existing mode templates, significantly reducing processing time while maintaining personalized user experiences.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11891083B2System and method for virtual experience as a service with context-based adaptive control
Publication Date: 2024.02.06 GM GLOBAL TECHNOLOGY OPERATIONS LLC
  • US11891083B2 patent drawing
  • US11891083B2 patent drawing
  • US11891083B2 patent drawing

AI summary

A system for context-based adaptive virtual experience control in a vehicle is provided. The system includes an output device configured for providing a sensory output to a user of the vehicle and a computerized virtual experience control module configured for controlling the output device based upon a virtual experience mode. The system further includes a computerized context-based adaptive control module configured for monitoring contextual data related to one of the user of the vehicle or operation of the vehicle, monitoring feedback from the user related to one of favor or disfavor related to the virtual experience mode, and utilizing the contextual data and the feedback from the user to selectively, automatically command activation of the virtual experience mode.