Interactive Venue Audiovisual Synchronization by Flight-Time Compensation

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Solution Overview

Problem

Rhythm video games face challenges in maintaining accuracy and synchronization of audience responses due to varying reception times of visual and audible cues based on distance from the interactive content, leading to diminished performance.

Innovation Solution

A system that compensates for these time differences by estimating flight times for audio and visual signals, allowing synchronization and accuracy to be based on the timing of response actions themselves, using a content server to adjust timestamps based on audience location and signal propagation speeds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If audience members are seated at different distances from the interactive content, then the venue can accommodate more audience members, but the reception time of visual and audible cues varies leading to diminished performance accuracy

Engineering Contradiction:
Improvenumber of audience membersVSAvoidresponse accuracy
Core Design Contradiction:
Quantity of substanceVSMeasurement precision

Solution Approach 1:

The system performs preliminary calibration by measuring the actual reception times of visual and audible cues at multiple locations within the venue before the event. These measurements are stored and used to pre-calculate compensation values that are applied during the event to ensure accurate synchronization regardless of audience member location.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes the timing parameters of the interactive content based on the audience member's location. By adjusting the presentation time of visual and audible cues according to measured reception times at different positions, the system maintains consistent response accuracy for all audience members regardless of their distance from the content.

Inventive Principle:
Principle #35Parameter changes

2Area of stationary object

If the venue size is increased to accommodate larger events, then more audience members can be served, but signal propagation time differences increase causing synchronization issues

Engineering Contradiction:
Improvevenue sizeVSAvoidsignal propagation time difference
Core Design Contradiction:
Area of stationary objectVSLoss of time

Solution Approach 1:

The system performs preliminary measurements of signal propagation times across the entire venue area before events are held. These advance measurements capture the time differences that would otherwise cause synchronization issues, allowing the system to pre-compensate for venue size effects.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a digital model or map of the venue that replicates the spatial relationships and signal propagation characteristics. This virtual copy is used to calculate and store location-specific timing compensation values, allowing the system to accurately adjust for signal propagation delays without physically modifying the venue.

Inventive Principle:
Principle #26Copying

3Ease of operation

If traditional timing methods are used without location compensation, then the system is simpler to operate, but audience members farther from the content experience diminished performance

Engineering Contradiction:
Improvesystem operation simplicityVSAvoidperformance consistency
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system automatically performs calibration measurements and calculates compensation values without requiring manual intervention during events. Once the venue is calibrated, the system self-adjusts timing for different locations based on pre-stored data, maintaining performance consistency while requiring minimal operational input.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system automatically changes timing parameters based on location data, eliminating the need for manual adjustment. The complexity of parameter adjustment is hidden from operators, who simply need to input audience member locations, while the system handles the complex timing calculations automatically.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Ensures accurate and synchronized audience responses by decoupling them from distance, enabling fair awarding of performance based on timing alone, regardless of seating position.

Implementation Method 1

estimating one or more flight times of the one or more audible representations to the one or more portable electronic devices based upon the identified locations

Methodology Applied
Scientific EffectSignal propagation: Speed of Sound

Data Source

PatentUS12427409B2Interactive audiovisual synchronization for venues
Publication Date: 2025.09.30 SPHERE ENTERTAINMENT GROUP LLC
  • US12427409B2 patent drawing
  • US12427409B2 patent drawing
  • US12427409B2 patent drawing

AI summary

Exemplary venues allow for members of an audience at different locations within these venues to simultaneously interact with an interactive content. The interactive content can convey one or more requisite actions to be performed by the members of the audience. However, the one or more requisite actions can reach members of the audience at different instances in time. These exemplary venues can effectively compensate for these different instances in time such that the accuracy and/or the synchronization of one or more response actions, which are performed by the members of the audience in response to the one or more requisite actions, can be characterized as no longer being dependent upon their distance from the interactive content. Rather, the accuracy and/or the synchronization of the one or more response actions by the members of the audience to the one or more requisite actions can be considered as being related to the performance, for example, timing, of the one or more response actions themselves.