Venue Environment Emulation Using Device Profile Adaptation

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Solution Overview

Problem

Existing technologies lack a comprehensive method to emulate the environment created by network-connected devices in a first venue at a second venue, despite the availability of hardware profiles for individual aspects of the technology, due to differences in technology and venue characteristics.

Innovation Solution

An emulation system that generates control information for devices in a second venue based on the effect achieved in a first venue, adapting device control data to the characteristics of the second venue, including acoustic, luminescent, and geometric models, to recreate the environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If hardware profiles for individual devices are used, then device-specific control is achieved, but comprehensive environment emulation across different venues cannot be accomplished

Engineering Contradiction:
Improveenvironment emulation capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the environment emulation task into individual device control components, where each device (lighting, audio, display) is controlled separately through its own hardware profile while being coordinated by a central emulation system. This allows comprehensive environment emulation without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The emulation system serves multiple functions: it receives control data from various sources, retrieves hardware profiles for different device types, adapts control parameters, and sends commands to diverse devices. This multi-functional approach enables environment emulation across different venues without requiring venue-specific custom systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Manufacturing precision

If control data is directly transferred between venues, then simplicity is maintained, but venue-specific characteristics (acoustic, luminescent, geometric) are not accounted for

Engineering Contradiction:
Improveenvironment replication accuracyVSAvoidcontrol adaptation complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The emulation system acts as an intermediary between the source venue control data and the target venue devices. It retrieves hardware profiles that contain venue-specific characteristics (acoustic models, luminescent models, geometric models) and uses these profiles to adapt the control parameters, ensuring accurate environment replication while accounting for venue differences.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system changes control parameters based on hardware profiles that encode venue-specific characteristics. For example, audio control parameters are adjusted according to acoustic models, lighting parameters are modified based on luminescent models, and display parameters are adapted using geometric models, thereby achieving precise environment replication.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If venue-specific hardware profiles are retrieved and adapted, then accurate environment emulation is achieved, but processing time and system complexity increase

Engineering Contradiction:
Improveemulation consistencyVSAvoidcontrol data processing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Hardware profiles containing venue-specific characteristics (acoustic, luminescent, geometric models) are retrieved in advance before control data processing. This preliminary retrieval ensures that when control data needs to be adapted, the necessary venue information is already available, reducing processing time and ensuring consistent emulation results.

Inventive Principle:
Principle #10Preliminary action

4Ease of operation

If individual device control is maintained, then device flexibility is preserved, but coordinated environment control across multiple devices becomes difficult

Engineering Contradiction:
Improvedevice control simplicityVSAvoidenvironment coordination capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system merges individual device control with environment-level coordination by maintaining separate hardware profiles for each device type (lighting, audio, display) while using a central emulation system to coordinate them. The emulation system processes control data and distributes adapted commands to multiple devices, ensuring they work together to recreate the target environment while preserving individual device flexibility.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12402227B2Systems and methods for emulating an environment created by the outputs of a plurality of devices
Publication Date: 2025.08.26 ADEIA GUIDES INC
  • US12402227B2 patent drawing
  • US12402227B2 patent drawing
  • US12402227B2 patent drawing

AI summary

Systems and methods are disclosed for emulating an environment created by the outputs of a plurality of devices. The system receives device control data for a device in a first venue. The control of the outputs of said devices according to the device control data creates an environment within the first venue. The system retrieves profile data for devices within a second venue. The system associates a device in the second venue with a device from the first venue, both devices having a similar output type. The system then generates control information adapted from the associated device of the first venue for the device in the second venue. The system controls the outputs of each device in the second plurality of devices according to the generated control information to emulate the environment within the first venue in the second venue.