Venue Lighting Collision Detection in Virtual Calibration

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Solution Overview

Problem

The challenge in designing and calibrating lighting visuals for events is exacerbated by limited rehearsals due to time constraints and the difficulty in preparing and testing hundreds of lighting fixtures, often resulting in simplified lighting effects and last-minute improvisations, which can lead to inaccuracies and missed opportunities for complex lighting designs.

Innovation Solution

A system and method for calibrating and configuring venue lighting in a virtual environment, where metadata is assigned to objects and areas of interest, and lighting fixtures are controlled based on collisions within this virtual space, allowing for precise control and generation of command frames to adjust lighting characteristics in real-time or for rehearsals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If limited rehearsals are performed due to time constraints, then event preparation time is reduced, but lighting design accuracy and complexity are compromised

Engineering Contradiction:
Improverehearsal timeVSAvoidlighting design accuracy
Core Design Contradiction:
Loss of timeVSManufacturing precision

Solution Approach 1:

The system performs preliminary lighting design and calibration actions in a virtual environment before the actual event. Users can pre-configure lighting fixtures, test lighting visuals, and refine designs without consuming physical rehearsal time, thereby maintaining high lighting design accuracy while reducing overall preparation time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a virtual copy of the physical venue and lighting fixtures. This virtual replica allows users to test and refine lighting designs repeatedly without the constraints of physical rehearsal space, enabling accurate lighting configuration before the actual event without time loss.

Inventive Principle:
Principle #26Copying

2Device complexity

If complex lighting effects are used, then lighting visual quality is improved, but setup time and preparation complexity increase

Engineering Contradiction:
Improvelighting effect complexityVSAvoidsetup time
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

Complex lighting effects are designed and configured in advance within the virtual environment. The system allows users to pre-program sophisticated lighting sequences, transitions, and interactions before the event, eliminating the need for complex manual setup during the actual event and reducing setup time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system replaces manual mechanical setup processes with automated virtual configuration. Instead of physically adjusting hundreds of fixtures to achieve complex effects, users program the lighting controller in a virtual environment, and the system automatically translates these commands to the physical fixtures, reducing setup time while maintaining effect complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Quantity of substance

If many lighting fixtures are prepared manually, then lighting coverage is improved, but preparation time increases

Engineering Contradiction:
Improvenumber of lighting fixturesVSAvoidpreparation time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The system creates a virtual replica of all lighting fixtures in the venue. Users configure lighting parameters in the virtual environment, and the system automatically applies these settings to the corresponding physical fixtures, eliminating the need for manual adjustment of each individual fixture and significantly reducing preparation time.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces manual physical adjustment of numerous lighting fixtures with automated digital control. Users program lighting settings in a virtual interface, and the controller automatically transmits commands to all physical fixtures, reducing preparation time while maintaining comprehensive lighting coverage.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Adaptability or versatility

If last-minute changes are made to lighting visuals, then adaptability is improved, but design accuracy and precision are reduced

Engineering Contradiction:
Improvelighting change flexibilityVSAvoidlighting visual precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system establishes a virtual lighting design framework in advance that can be easily modified. Users can pre-configure the overall lighting structure and then make adjustments as needed before the event, maintaining both adaptability and precision by working within a solid foundational design rather than starting from scratch.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides dynamic control capabilities that allow lighting parameters to be adjusted in real-time while maintaining precision. The virtual environment enables users to modify lighting visuals in response to changing event requirements, and the system ensures accurate translation of these changes to the physical fixtures through automated control.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11805588B1Collision detection for venue lighting
Publication Date: 2023.10.31 ELECTRONIC THEATRE CONTROLS INC
  • US11805588B1 patent drawing
  • US11805588B1 patent drawing
  • US11805588B1 patent drawing

AI summary

Systems and methods for producing a lighting design for an event at a venue. One system includes a lighting fixture configured to project a light beam, an input device configured to receive a user input, and a controller including an electronic processor and a memory. The controller is configured to determine a path of the light beam, receive a first user input indicating a target of interest, and receive a second user input assigning a characteristic to the target of interest. The controller is configured to detect a collision between the path of the light beam and the target of interest, determine, in response to the collision, whether to project light onto the target of interest based on the characteristic, and control the lighting fixture to project the light beam on the target of interest.