Vertex Data Batch Processing in 3D Graphics Pipeline

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Solution Overview

Problem

Conventional 3D graphics pipelines process vertex data inefficiently when implemented in a processor, particularly due to excessive random memory accesses and delayed processing times when data is processed in a pipelined fashion rather than in batches.

Innovation Solution

The apparatus and method involve temporarily storing vertex data in a buffer and processing it in batches, allowing for immediate output and processing of the next batch, utilizing a processing unit, extraction unit, and storage units to facilitate efficient batch processing through direct memory access and burst transfers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If vertex data is processed in a pipelined fashion for each element, then the processing structure is simple, but the processing efficiency is low

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidprocessing structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the processing into distinct functional units (batch constructor unit, processing unit, extraction unit) that operate independently. The batch constructor unit prepares vertex data in batches, the processing unit processes these batches, and the extraction unit extracts results, allowing parallel operation and improving overall processing efficiency without requiring complex inter-element coordination

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The batch constructor unit performs preliminary action by constructing and preparing vertex data batches in advance before they are processed. This pre-processing step organizes data into optimal batches that can be efficiently processed by the processing unit, reducing the complexity of real-time processing decisions

Inventive Principle:
Principle #10Preliminary action

2Productivity

If a batch constructor unit is added to arrange vertex data in batches, then batch processing efficiency improves, but random memory accesses increase and processing time delays

Engineering Contradiction:
Improvebatch processing efficiencyVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent implements continuity of useful action through overlapping operations: while the processing unit is processing one batch of vertex data, the extraction unit simultaneously extracts the next batch from memory. This parallel operation eliminates idle time between batches, ensuring continuous processing and reducing overall processing time despite the added batch constructor unit

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The extraction unit serves as an intermediary between memory and the processing unit. It buffers and manages the transfer of vertex data batches, smoothing out memory access patterns and reducing the impact of random memory accesses on processing time by preparing data in advance and transferring it systematically

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If vertex data is processed in batches with random memory accesses, then processing throughput increases, but memory access overhead increases

Engineering Contradiction:
Improveprocessing throughputVSAvoidmemory access overhead
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The memory access operation is segmented and assigned to a dedicated extraction unit that operates independently from the processing unit. This separation allows memory accesses to be organized and managed systematically rather than randomly, reducing overhead while maintaining high processing throughput through parallel batch extraction and processing

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8749567B2Apparatus for and method of processing vertex
Publication Date: 2014.06.10 SAMSUNG ELECTRONICS CO LTD
  • US8749567B2 patent drawing
  • US8749567B2 patent drawing
  • US8749567B2 patent drawing

AI summary

An apparatus for and method of processing a vertex in relation to 3 dimensional (3D) graphics pipeline are provided. According to the method, while a processor processes vertex data in units of batches, vertex data corresponding to a batch to be processed next is extracted and temporarily stored in a buffer independently of the processor. If the processor finishes processing of the current batch, the batch stored in the buffer is output so that the processor can immediately process the batch.