Vertex Texture Retrieval Optimization via Predetermined Derivatives

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Solution Overview

Problem

Vertex texture retrieval operations in graphics processors are inherently less efficient than pixel shader texture access due to the lack of coherence in vertex-related data, leading to significant lag and inefficient caching.

Innovation Solution

Determining whether a texture retrieval operation is to be performed in an optimized mode and using predetermined derivatives for vertex texture retrieval, which can avoid caching and filtering, optimizing operations by leveraging alignment between input and output of vertex shader processing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If vertex texture retrieval operations are performed with arbitrary derivatives, then vertex shader functionality is achieved, but significant lag and reduced efficiency occur

Engineering Contradiction:
Improvevertex shader functionalityVSAvoidtexture retrieval efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent changes the parameter of derivatives from arbitrary to predetermined values. By providing predetermined derivatives instead of computing arbitrary ones, the system eliminates the significant lag associated with vertex texture retrieval operations while maintaining the necessary vertex shader functionality.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If vertex texture retrieval operations use arbitrary derivatives, then flexibility is maintained, but caching and filtering benefits are lost

Engineering Contradiction:
Improvederivative flexibilityVSAvoidcaching latency
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent applies preliminary action by providing predetermined derivatives before texture retrieval operations. This allows the system to prepare the necessary derivative values in advance, enabling efficient caching and filtering operations without the need for arbitrary derivative calculations during the critical texture retrieval path.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If vertex texture retrieval operations are performed without predetermined derivatives, then general-purpose processing is enabled, but numerous clock cycles are consumed

Engineering Contradiction:
Improvegeneral-purpose processingVSAvoidclock cycles for texture retrieval
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent changes the derivative parameter from computed to predetermined, which dramatically reduces the clock cycles consumed during texture retrieval operations. This parameter change enables general-purpose processing on GPUs while eliminating the performance penalty associated with arbitrary derivative calculations.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS7898543B1System and method for optimizing texture retrieval operations
Publication Date: 2011.03.01 NVIDIA CORP
  • US7898543B1 patent drawing
  • US7898543B1 patent drawing
  • US7898543B1 patent drawing

AI summary

A system, method, and computer program product are provided for carrying out texture retrieval operations. In use, it is determined whether at least one texture retrieval operation is to be performed in a predetermined mode. Based on such determination, the texture retrieval operation is performed utilizing predetermined derivatives.