Electronic Device Vibration Synchronization with External HMDs
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current electronic devices lack the capability to provide immersive vibration experiences when mounted to external devices, such as Head-Mounted Devices (HMDs) or game pads, as they do not effectively synchronize vibration patterns between internal and external vibration devices based on content output.
Innovation Solution
An electronic device with a communication interface and at least one vibration device, which determines and transmits vibration information to an external device to synchronize the vibration of both internal and external vibration devices based on content, such as image and sound directionality, to create an immersive experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If vibration information is transmitted to external devices to enable synchronized vibration, then user immersion is improved, but device complexity increases
Solution Approach 1:
The electronic device serves multiple functions: it acts as both a content output device and a vibration coordination device. The processor not only processes content but also generates and transmits vibration information to external devices, making the electronic device universal in its functionality and thereby improving user immersion without requiring separate dedicated vibration control systems
Solution Approach 2:
The communication interface acts as an intermediary between the electronic device and external vibration devices. It transmits vibration information (timing, intensity, patterns) to external devices, enabling synchronized vibration without direct complex integration between the electronic device and each external device, thus managing complexity while achieving coordinated vibration effects
2Ease of manufacture
If vibration synchronization is implemented based on content output, then user immersion is improved, but communication overhead increases
Solution Approach 1:
The vibration information (timing, intensity, patterns) is extracted from the content output process and transmitted separately to external devices. This allows the main content output to proceed independently while vibration synchronization is handled through a dedicated communication channel, reducing the communication overhead by separating these functions
Solution Approach 2:
The electronic device determines vibration information in advance based on the content to be output, before the actual content playback. This preliminary determination allows vibration patterns to be pre-synchronized with content timing, reducing real-time communication overhead during content playback while maintaining immersion
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances user immersion by providing synchronized and directional vibration effects that align with the content being output, improving the overall interaction and engagement with virtual or augmented reality experiences.
Implementation Method 1
at least one first vibration device; and a processor, wherein the processor is configured to determine vibration information including a first time for vibrating the at least one first vibration device
Data Source
AI summary
Disclosed is an electronic device including: a communication interface; at least one first vibration device; and a processor, wherein the processor is configured to determine vibration information including a first time for vibrating the at least one first vibration device and a second time for vibrating at least one second vibration device included in an external device to which the electronic device is mounted, based at least partially on information included in content to be outputted by the electronic device, transmit, through the communication interface, at least part of the vibration information to the external device such that the external device vibrates the at least one second vibration device based at least partially on the second time, and control the at least one first vibration device to vibrate based at least partially on the first time while the content is outputted.


