3D Object Reconstruction from Video Using Temporal Consistency

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Solution Overview

Problem

Current computer vision techniques face challenges in reconstructing the 3D structure of deformable objects, particularly non-rigid objects like animals, from images and videos captured in naturalistic environments, due to the lack of suitable supervision and generalization issues in constrained domains.

Innovation Solution

A 3D object reconstruction neural network system that learns to predict a dynamic 3D representation of an object from a video by exploiting temporal consistency, using texture, identity shape, and part correspondence invariance constraints, allowing for real-time inference without requiring annotated 3D meshes or camera poses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional 3D reconstruction approaches are used for rigid objects in constrained environments, then 3D annotations can be captured, but the approaches do not generalize well to non-rigid objects in naturalistic environments

Engineering Contradiction:
Improvegeneralization to non-rigid objectsVSAvoid3D reconstruction accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies dynamics by modeling non-rigid objects as deformable surfaces that change shape over time. The system uses temporal consistency constraints to track how object geometry evolves across video frames, allowing the reconstruction to adapt to dynamic deformations while maintaining reliability through consistent shape priors and smoothness regularization.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If 3D annotations are collected without domain limitations, then generalization to non-rigid objects becomes possible, but it remains very difficult due to lack of supervision and constrained environments

Engineering Contradiction:
Improvedomain independenceVSAvoidannotation collection complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies self-service by using self-supervised learning where the system learns to reconstruct 3D shapes from unlabeled video data without requiring manual annotations. The temporal consistency of object appearance across frames provides implicit supervision, allowing the model to automatically learn shape priors and deformation patterns from raw video input.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If learning-based algorithms are used for 3D reconstruction, then the ability to handle non-rigid objects improves, but the lack of supervision available for training becomes a bottleneck

Engineering Contradiction:
Improvehandling of non-rigid objectsVSAvoidsupervision availability
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent applies feedback by using temporal consistency feedback from video sequences. The system leverages the fact that object appearance remains consistent across frames despite deformations, using this temporal feedback to constrain the solution space and guide the learning process without requiring external annotations.

Inventive Principle:
Principle #23Feedback

4Measurement precision

If conventional approaches are limited to constrained environments, then 3D annotations can be captured, but real-time inference from videos in the wild becomes difficult

Engineering Contradiction:
Improve3D annotation qualityVSAvoidreal-time inference capability
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent applies preliminary action by pre-training the neural network on synthetic data with known ground truth 3D annotations. This preliminary training establishes shape priors and reconstruction capabilities that can then be adapted to real-world videos through self-supervised fine-tuning, enabling real-time inference without requiring annotated training data for each specific scenario.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11880927B2Three-dimensional object reconstruction from a video
Publication Date: 2024.01.23 NVIDIA CORP
  • US11880927B2 patent drawing
  • US11880927B2 patent drawing
  • US11880927B2 patent drawing

AI summary

A three-dimensional (3D) object reconstruction neural network system learns to predict a 3D shape representation of an object from a video that includes the object. The 3D reconstruction technique may be used for content creation, such as generation of 3D characters for games, movies, and 3D printing. When 3D characters are generated from video, the content may also include motion of the character, as predicted based on the video. The 3D object construction technique exploits temporal consistency to reconstruct a dynamic 3D representation of the object from an unlabeled video. Specifically, an object in a video has a consistent shape and consistent texture across multiple frames. Texture, base shape, and part correspondence invariance constraints may be applied to fine-tune the neural network system. The reconstruction technique generalizes well—particularly for non-rigid objects.