2D Video App VR Switching via Dual Window Layout

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Solution Overview

Problem

Current 2D short video applications do not support the seamless playback of VR videos, requiring users to switch to separate 3D applications, which disrupts the user experience.

Innovation Solution

A method and apparatus that allows users to switch from a 2D video application to a VR video within the same application by displaying a first playing window for 2D videos and a larger second playing window for VR videos, with options for full-screen playback and superimposing the 2D window on the VR window, enhancing user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users switch to separate 3D applications for VR video playback, then VR video playback capability is achieved, but user experience is disrupted due to application switching

Engineering Contradiction:
ImproveVR video playback capabilityVSAvoidUser experience continuity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges 2D and VR video playback capabilities into a single application by integrating a VR player within the 2D video application. The system displays both 2D video in a first playing window and VR video in a second playing window simultaneously, allowing users to switch between video types without leaving the application. This combination resolves the contradiction by maintaining ease of operation while achieving VR playback capability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The 2D video application is enhanced to perform multiple functions: it can play both 2D videos and VR videos through integrated players. The system detects video type and automatically switches between 2D and VR playback modes within the same application interface, making the application universal and eliminating the need to switch to separate 3D applications for VR content.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If a single playing window is used for both 2D and VR videos, then application unity is maintained, but video quality and immersion are compromised

Engineering Contradiction:
ImproveInterface unityVSAvoidVideo playback quality
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent segments the playing window into two distinct windows: a first playing window for 2D video and a second playing window for VR video. Each window is optimized for its specific video type with appropriate playback controls and display parameters. This segmentation ensures that each video type receives dedicated playback resources and settings, maintaining high video quality while keeping both windows within the unified application interface.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250008179A1Method, apparatus, device, medium and program for switching video
Publication Date: 2025.01.02 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250008179A1 patent drawing
  • US20250008179A1 patent drawing
  • US20250008179A1 patent drawing

AI summary

Embodiments of the present application provide a method, apparatus, device, medium and program for switching video. The method comprises: displaying a first playing window of a 2D application in a virtual reality space, a first 2D video being played in the first playing window; and in response to a first video switching instruction, determining a switched video as a virtual reality (VR) video, and playing the VR video through a second playing window, the second playing window having a larger area than the first playing window. The method can recommend VR videos to a user through a playing window of 2D video of a 2D application and, based on a first video switching instruction, can switch to a playing window of a VR video to play the VR video, so that the user can quickly switch to the VR video in the 2D application, bringing the user a better experience.