Interactive Video Call Action Matching With Effect Animation

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Solution Overview

Problem

Current video call interactions are limited to audio and video methods, lacking interactivity and enjoyment.

Innovation Solution

A video call method and apparatus that plays a standard video and a user video through a target interaction page, generating effect animations based on the action matching degree between the two, enhancing interaction through an interactive game.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional audio and video methods are used for video call interaction, then the system is simple and easy to implement, but the interactivity and enjoyment are limited

Engineering Contradiction:
ImproveinteractivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges video calling with interactive game elements by combining the standard video playback with user video capture and action recognition. The interaction page integrates multiple functions including video display, game interaction, and effect animation generation into a unified system, thereby enhancing interactivity without requiring separate systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces an intermediary action recognition mechanism that mediates between user video input and effect animation output. The action matching degree calculation serves as an intermediary that processes user actions and translates them into corresponding visual effects, adding interactivity while maintaining system manageability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If action recognition and effect animation generation are added to enhance interaction, then interactivity and enjoyment improve, but processing complexity increases

Engineering Contradiction:
Improveinteraction capabilityVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the interaction process into distinct modules: video capture module, action recognition module, matching degree calculation module, and effect animation generation module. Each module handles a specific task, which reduces overall processing complexity by breaking down the complex interaction process into manageable, independent components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs self-service by automatically capturing user video, recognizing actions, calculating matching degrees, and generating appropriate effect animations without requiring manual intervention. This automation reduces the operational complexity for users while maintaining sophisticated interaction capabilities.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If real-time video processing and effect generation are implemented, then user experience is enhanced, but computational resources and time consumption increase

Engineering Contradiction:
Improveuser experienceVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent implements preliminary action by pre-defining action templates and effect animation mappings before user interaction. The system prepares recognition models and effect libraries in advance, allowing real-time processing during actual video calls without extensive computational overhead, thus enhancing user experience while minimizing processing time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system optimizes processing efficiency by dynamically adjusting parameters such as video frame sampling rates, action recognition thresholds, and effect animation complexity based on current interaction context. This allows the system to maintain high user experience quality while adapting computational resource consumption to actual needs, reducing unnecessary time consumption.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250373755A1Video call method and apparatus, electronic device, and storage medium
Publication Date: 2025.12.04 DOUYIN VISION CO LTD
  • US20250373755A1 patent drawing
  • US20250373755A1 patent drawing
  • US20250373755A1 patent drawing

AI summary

Embodiments of the present disclosure provide a video call method and apparatus, an electronic device, and a storage medium. The method includes: playing, in response to a first operation on a target interaction page, a standard video and a user video through the target interaction page, where the first operation is an operation of triggering a video interaction, the user video is an interactive video associated with the standard video, and the target interaction page is a page for displaying interaction content; and generating an effect animation according to an action matching degree between the user video and the standard video, and displaying the effect animation through the target interaction page.