Video Call Object Deformation for Diverse Touch Interaction

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Solution Overview

Problem

Existing video call technologies lack interactive functions, providing a simple and uninteresting interaction manner that does not offer diversified experiences for users.

Innovation Solution

An interaction method and apparatus that allows users to perform touch inputs on video call objects, causing corresponding deformations or movements, enabling diverse and engaging interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video call interfaces are used, then basic communication function is maintained, but interaction diversity and user engagement are insufficient

Engineering Contradiction:
Improveinteraction diversityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The video call interface is segmented into multiple interactive regions including the video object area, gesture operation area, and property operation area. Each region handles specific interaction types independently, allowing diverse interactions without overwhelming the overall interface structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The video call object is transformed from a static display into a dynamic interactive element that responds to user gestures. The object can deform, move, and change properties based on user input, creating engaging interactions while maintaining a simple interface layout.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If touch operations on video call objects are enabled, then interaction interest is improved, but operational precision and control become more challenging

Engineering Contradiction:
Improveinteraction easeVSAvoidoperation precision
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

Different regions of the video call interface have different interaction qualities. The video object area allows free gesture operations for deformation, while separate controls handle precise property adjustments. This local differentiation enables both intuitive gestures and precise control where needed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system introduces intermediate processing layers between user touch input and object transformation. Gesture recognition algorithms mediate between rough touch operations and precise deformation outcomes, converting intuitive gestures into controlled visual changes.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If behavioral filtering is implemented, then user safety is improved, but system complexity increases

Engineering Contradiction:
Improveuser safetyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Behavioral filtering rules are pre-configured and established before user interactions occur. The system has predetermined what constitutes appropriate versus inappropriate behaviors, allowing automatic safety enforcement without complex real-time analysis of each gesture.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The behavioral filtering system operates autonomously to monitor and control user interactions. It automatically detects inappropriate gestures and applies corresponding restrictions without requiring manual intervention or complex decision-making processes.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12379829B2Interaction method and apparatus for video call
Publication Date: 2025.08.05 VIVO MOBILE COMM CO LTD
  • US12379829B2 patent drawing
  • US12379829B2 patent drawing
  • US12379829B2 patent drawing

AI summary

An interaction method and apparatus for a video call are disclosed. The interaction method for a video call includes: receiving, during a video call between a first user and a second user, a first input by the second user for a first object corresponding to the first user in a video call interface; and displaying, in response to the first input, the first object in the video call interface according to a first preset display manner corresponding to the first input, where the first input includes a touch input for a target portion of the first object, and the first preset display manner includes deformation of the target portion corresponding to the touch input.