Video Call Object Recognition for Real-Time Game Control
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Solution Overview
Problem
Current video call technologies do not provide an integrated gaming experience that allows users to engage in real-time games while maintaining a call, lacking the ability to utilize object recognition for interactive elements.
Innovation Solution
Implementing a method to recognize objects and gestures within a video call image using VoIP technology, allowing for the control of game elements and sharing of game progress, enabling real-time gaming between users through a video call environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If video call service is provided using existing technology, then users can communicate face-to-face, but the system lacks integrated gaming functionality and interactive elements
Solution Approach 1:
The patent merges video call functionality with gaming functionality into a single integrated system. The server combines VoIP communication with object recognition and game control capabilities, allowing users to simultaneously engage in video calling and interactive games without requiring separate systems.
Solution Approach 2:
The video call system is enhanced to perform multiple functions: traditional video communication, real-time object recognition, gesture detection, and game control. This multi-functionality allows a single system to serve both communication and entertainment purposes.
2Ease of operation
If object recognition is implemented in video call images, then interactive game control is enabled, but processing complexity and computational requirements increase
Solution Approach 1:
The patent introduces a server as an intermediary that handles the computationally intensive object recognition and gesture detection tasks. Instead of requiring complex processing in each client device, the server performs image analysis and returns simplified control signals, distributing the computational burden.
Solution Approach 2:
The patent replaces manual game control mechanisms with automated object recognition technology. Instead of requiring users to manually control game elements, the system automatically detects objects and gestures in video images and translates them into game control actions, simplifying user interaction.
3Productivity
If real-time game control based on object recognition is implemented, then gaming experience is enhanced, but system response time and processing speed requirements increase
Solution Approach 1:
The system performs preliminary processing by continuously analyzing video frames during the call to pre-identify objects and gestures before game actions are required. This allows the system to be ready to respond immediately when game control is needed, reducing actual response time.
Solution Approach 2:
The object recognition process operates continuously throughout the video call rather than being triggered only when needed. This continuous analysis maintains readiness and ensures that game control responses are immediate, as the system is already processing and identifying objects in real-time.
Data Source
AI summary
Provided are methods and systems for providing a game based on a video call and object recognition. A game providing method of an electronic device configured as a computer including displaying game content on a video call screen in response to a video call being established between a user of the electronic device and a counterpart through a voice over Internet protocol (VoIP) channel, recognizing an object in a call image as motion data with respect to the game content, and controlling a game element corresponding to the game content using a result of the recognizing may be provided.


