Interactive Video Clip Transitioning with Pre-Identified Frames

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Solution Overview

Problem

Current systems fail to provide seamless transitions between video clips, especially in interactive content, leading to abrupt changes that disrupt the viewer's experience, particularly when using live-action footage over 360-degree photographs.

Innovation Solution

The method involves identifying transition frames in video clips, matching subsequent clips to ensure smooth transitions by using metadata and user interactions to select and sequence video playback, allowing for seamless integration of live-action video sprites over 360-degree backgrounds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If video clips are transitioned sequentially without transition frames, then the playback is simple and fast, but the visual continuity is disrupted and transitions appear abrupt

Engineering Contradiction:
Improvevideo playback speedVSAvoidvisual continuity
Core Design Contradiction:
SpeedVSStability of the object's composition

Solution Approach 1:

The system prepares transition frames in advance by identifying and storing them within video clips. These pre-prepared frames serve as bridge images that can be inserted between clips to ensure smooth visual transitions, eliminating the need for complex real-time processing while maintaining visual continuity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Transition frames act as intermediary elements between sequential video clips. These frames contain visual information that bridges the gap between the end of one clip and the beginning of the next, serving as a mediator that maintains visual continuity without requiring the clips to be edited together in advance.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If live-action footage is used to create realistic sprites, then the visual realism is improved, but the difficulty of creating compatible sprite sets increases significantly

Engineering Contradiction:
Improvesprite visual realismVSAvoidsprite set compatibility
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

The system automatically identifies transition frames within live-action video clips using image similarity analysis. This self-service approach eliminates the need for manual frame-by-frame analysis or complex editing processes, allowing creators to easily generate compatible sprite sets from live-action footage while maintaining high visual realism.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes the parameter of frame selection by using image similarity metrics to automatically identify suitable transition frames. This parameter-based approach transforms the complex task of creating compatible sprites into a straightforward process of selecting frames that meet specific similarity criteria, greatly simplifying the manufacturing process.

Inventive Principle:
Principle #35Parameter changes

3Stability of the object's composition

If transition frames are identified and used between video clips, then visual continuity is improved, but the system complexity and processing requirements increase

Engineering Contradiction:
Improvevisual continuityVSAvoidtransition system complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The system uses image similarity comparison to identify transition frames, effectively copying and comparing visual information between frames. This copying approach allows for automated identification of suitable transition frames without requiring complex editing software or manual intervention, reducing system complexity while maintaining visual continuity.

Inventive Principle:
Principle #26Copying

4Adaptability or versatility

If multiple idle videos are selected based on user interaction, then the interactivity is improved, but the memory requirements and video sequencing complexity increase

Engineering Contradiction:
Improveinteractive capabilityVSAvoidmemory requirements
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The system pre-identifies transition frames and organizes video clips with their associated transition frames before playback. This preliminary organization allows the system to quickly retrieve and sequence videos based on user interactions without requiring complex real-time processing or excessive memory resources during actual playback.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11503227B2Systems and methods of transitioning between video clips in interactive videos
Publication Date: 2022.11.15 VERY 360VR LLC
  • US11503227B2 patent drawing
  • US11503227B2 patent drawing
  • US11503227B2 patent drawing

AI summary

Systems and methods described in this application are directed to creating interactive stories using static 360-degree environments with dynamic sprites displayed thereon. These techniques facilitate creation of gamified storytelling and improve on prior efforts to create an immersive experience. Some embodiments described in this application are directed to creating video clips with assistance to improve continuity between clips while other embodiments are directed to transitioning between those clips in the course of presenting an interactive story to a user.