Time-Synchronized Video Comment Annotation System

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Solution Overview

Problem

Current social networking and messaging applications fail to emulate real-world interactions, leading to low emotional connectedness among users, as they lack granular control over personal information disclosure and do not facilitate discovering similarities or social attraction, making online relationship-building time-consuming and inefficient.

Innovation Solution

An online system that allows users to create a searchable database of time-synchronized user comments on video media, enabling customizable and automated personal information disclosure based on various conditions, such as user similarity and interaction, to facilitate more natural and controlled online interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users disclose personal information upfront on social networking applications, then information exchange occurs, but users lose control over disclosure timing and granular control

Engineering Contradiction:
Improvecontrol over information disclosureVSAvoidtime to manage disclosures
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

Users pre-configure disclosure conditions and parameters before interactions occur. The system stores these preferences and automatically executes them when conditions are met, eliminating the need for manual disclosure management during interactions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically manages information disclosure based on user-defined conditions without requiring manual intervention. The automated system monitors interaction conditions and executes disclosures autonomously, saving user time and effort.

Inventive Principle:
Principle #25Self-service

2Productivity

If users interact through text-only messaging, then online communication occurs, but emotional connectedness remains low

Engineering Contradiction:
Improveonline relationship-building efficiencyVSAvoidemotional connectedness
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system combines multiple interaction modalities including text messaging, video chat, and audio conversations into a unified platform. This allows users to switch between or combine different communication types to enhance emotional connection while maintaining online interaction efficiency.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system dynamically adapts interaction modes based on relationship development stage and user preferences. As relationships evolve, the system can facilitate transitions from text-only to richer modalities like video or audio, optimizing emotional connectedness at each stage.

Inventive Principle:
Principle #15Dynamics

3Loss of information

If users manually check and respond to multiple messages, then communication occurs, but the process becomes time-consuming and energy-consuming

Engineering Contradiction:
Improvemessage response completenessVSAvoidtime and energy for message management
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system provides automated feedback mechanisms including notifications, read receipts, and interaction summaries. This allows users to stay informed about communication status without manually checking each message, reducing time and energy expenditure while maintaining response completeness.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system acts as an intermediary that manages message routing, prioritization, and batching. It filters and organizes incoming messages based on user preferences and relationship context, presenting only relevant communications to users and automating routine responses where appropriate.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Object-affected harmful factors

If current applications require complete anonymity or upfront disclosure, then user privacy is protected, but trust and rapport building is hindered

Engineering Contradiction:
Improveuser privacy protectionVSAvoidtrust and rapport development
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The system segments personal information into discrete, controllable units that can be disclosed selectively. Users divide their information profile into multiple categories and control disclosure of each segment independently based on relationship development and interaction context, enabling progressive trust building while maintaining privacy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts disclosure parameters including information granularity, recipient scope, and timing based on interaction context and relationship stage. This allows users to modify their privacy settings in real-time, transitioning from anonymous to identified states and from limited to extended disclosure as trust develops.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11259075B2Systems and methods for annotating video media with shared, time-synchronized, personal comments
Publication Date: 2022.02.22 FELMAN HILLEL
  • US11259075B2 patent drawing
  • US11259075B2 patent drawing
  • US11259075B2 patent drawing

AI summary

A system and method for sharing personal information, such as user comments on defined video media is described, wherein a server may receive and classify user information from a user. The server may further track user interactions between the user and one or more other users. The server may share certain user information classified as disclosure information with the one or more other users upon determining that a disclosure condition has been met. The server may also transmit one or more notifications relating to such disclosure. Thus, different users may search for various types of viewing partners (selected according to various parameters), and share text, audio, or video comments on the same video media, such as movies or television shows, either in real time, or on a non-real time basis.