Video Conference GUI Layout for Crowded Participant Displays
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Solution Overview
Problem
Existing video conferencing systems face issues with overcrowded graphical user interfaces (GUIs) during multi-participant conferences, leading to participant distraction and reduced engagement, particularly in group settings where individuals have different viewing angles.
Innovation Solution
A GUI configuration system that allows users to dynamically rearrange visual elements based on user-defined characteristics, such as participant interactions and device modalities, in both two-dimensional and three-dimensional layouts, enhancing the conferencing experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If visual elements are displayed for all participants in multi-participant conferences, then information completeness is improved, but GUI becomes overcrowded causing participant distraction
Solution Approach 1:
The patent applies local quality by customizing the visual layout based on each participant's device characteristics, viewing angle, and interaction patterns. Different participants receive tailored arrangements of visual elements rather than a uniform display, optimizing information presentation for each user's specific context while avoiding overcrowding.
Solution Approach 2:
The system dynamically adjusts the GUI layout in real-time based on detected participant interactions, device modalities, and viewing conditions. Visual elements are repositioned, resized, or hidden according to current conference state, ensuring information completeness without causing distraction through static overcrowded displays.
2Device complexity
If visual elements are arranged in fixed layout, then system complexity is reduced, but adaptability to different viewing angles and device modalities deteriorates
Solution Approach 1:
The patent changes multiple parameters including visual element positions, sizes, types, and arrangement patterns based on detected device modalities and viewing angles. The system adjusts these parameters dynamically to adapt to different participants' configurations without requiring completely different system architectures for each scenario.
Solution Approach 2:
The system implements a universal layout engine that handles multiple device types, viewing angles, and conference configurations through a single adaptive framework. This multi-functional approach allows the same system to serve diverse participants with different devices and orientations without increasing overall system complexity.
3Ease of operation
If visual elements are displayed in traditional two-dimensional layout, then ease of operation is maintained, but engagement for participants in diverse physical environments deteriorates
Solution Approach 1:
The patent introduces three-dimensional spatial arrangements and depth-based layering of visual elements to enhance engagement for participants in diverse physical environments. By utilizing depth perception and spatial positioning, the system creates more immersive and differentiated displays that maintain ease of operation while improving participant engagement.
Data Source
AI summary
A graphical user interface (GUI) may be configured for display at an output interface during a video conference. The GUI may comprise visual elements associated with participant devices of the video conference. For example, the visual elements may include video feeds and/or images associated with the participant devices. During the video conference, a first visual element may be moved to a location in the GUI based on a characteristic associated with the first visual element. The characteristic and the location may be based on an input. In some implementations, the visual elements may be arranged in a two-dimensional visual layout. In some implementations, the visual elements may be arranged in a three-dimensional visual layout. The visual elements may be moved, for example, based on a communication sent during the video conference, an arrival of a participant to the video conference, and/or a communication modality used during the video conference.


