Video Conference Receiver Segmentation for Processing Power Reduction
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Solution Overview
Problem
Existing virtual conference systems face challenges in efficiently processing high volumes of audio and visual data, requiring significant processing power, and often involve cumbersome invitation processes and limitations in device compatibility, leading to compromised transmission and presentation of data, especially in environments with multiple devices and varying network conditions.
Innovation Solution
A method and system for video conferencing that involves establishing connections between conference devices and a server, using conference and collaboration applications to facilitate communication, process, and present data, allowing for efficient data transmission and reception through a receiver device, which can handle local input data and collaboration data, and send combined representations to the server, utilizing HDMI switches and various connection types like WiFi, Ethernet, or USB.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If each computing device processes high volume of conference data locally, then real-time communication quality is maintained, but processing power requirements become excessive
Solution Approach 1:
The patent segments the conference system into cloud-based virtual conference platform and local computing devices. The cloud platform handles data aggregation, storage, and distribution, while local devices handle only rendering and user interaction. This segmentation reduces local processing requirements while maintaining real-time communication quality.
Solution Approach 2:
The patent introduces a cloud-based virtual conference platform as an intermediary between participants. The platform receives, processes, and distributes conference data to all participants, eliminating the need for each device to process all incoming data locally. The platform acts as a mediator that manages data flow efficiently.
2Reliability
If invitation processes require local applications and meeting codes, then security is maintained, but ease of joining becomes cumbersome
Solution Approach 1:
The patent makes the virtual conference platform accessible through multiple device types and operating systems without requiring specific local applications. The platform can be accessed via web browsers or dedicated apps on various devices, allowing universal access while maintaining security through centralized authentication and meeting code verification on the server side.
3Adaptability or versatility
If multiple devices connect to the same network, then collaboration capability increases, but network burden increases and connectivity may be compromised
Solution Approach 1:
The patent segments network connections by having each computing device establish individual connections to the cloud-based virtual conference platform. Instead of devices communicating directly with each other on the same network, all data flows through the cloud platform, reducing network burden and preventing connectivity issues while maintaining multi-device collaboration capability.
Data Source
AI summary
A conference and collaboration system including local computing devices and a receiver are provided. The receiver and/or local devices may run collaboration applications and/or virtual conferencing applications. The receiver and/or at least one local device may be in communication with a remote server running a conference platform and hosting a virtual conference. The receiver may join the conference as a participant and share audio/visual data with the conference platform. The local device may also join and may share audio/visual data with the conference platform and receive conference audio/visual data from the conference platform. The local device may share the conference audio/visual data with the receiver. The receiver may further receive audio/visual data from a non-participant local device and send such data to the conference platform. Alternatively, only a conference device may join the conference as a participant and share audio/visual data from the conference with the local devices.


