Video Content Decomposition for Interactive Replay
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Solution Overview
Problem
Current sport game broadcasts provide limited interactive and customized video content, often interrupted by advertisements, and do not allow viewers to selectively replay highlights during live broadcasts, reducing viewer engagement.
Innovation Solution
A method for decomposing video content into target shots, separating background and foreground objects, and reintegration to create customized video units, along with a user interface for interactive browsing and annotation, enabling viewers to select and replay desired video segments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If video content is decomposed into background scene and foreground objects with selective replay capability, then viewer engagement and interactivity are improved, but system complexity and processing requirements increase
Solution Approach 1:
The video content is segmented into background scenes and foreground objects through sprite plane technology. The background is extracted and stored separately from moving foreground objects, enabling independent manipulation and selective replay of different video elements without requiring complete video reprocessing
Solution Approach 2:
The video decomposition into background and foreground objects is performed in advance during video processing. Sprite planes are pre-generated and stored, allowing viewers to selectively replay highlights without real-time processing delays or complex runtime computations
2Ease of operation
If video is decomposed into multiple video units with annotations, then selective browsing and highlight replay are enabled, but data processing and storage requirements increase
Solution Approach 1:
The video is divided into multiple video units with annotations describing hit events. Each unit contains only relevant segment information and metadata rather than complete video data, enabling efficient selective browsing and playback of specific highlights without storing or transmitting entire video content
Solution Approach 2:
Instead of storing multiple complete video copies for different viewing scenarios, the system creates lightweight annotation data and sprite plane representations that reference the original video. This allows multiple viewing configurations to be generated from a single video source through data processing rather than physical duplication
3Object-generated harmful factors
If advertisements are removed and game proceedings are made continuous, then viewer enjoyment is improved, but broadcasting revenue and scheduling flexibility are reduced
Solution Approach 1:
Advertisement segments are extracted and separated from the main game content during video decomposition. This allows the game proceedings to be presented continuously without interruptions while ad content can be displayed separately or omitted entirely, giving viewers uninterrupted gameplay experience while maintaining the ability to serve advertisements through alternative means
Data Source
AI summary
A method for decomposition and rendering of video content and user interface for operating the method thereof is disclosed. First, a plurality of target shots are recognized from a video, the video is decomposed into a plurality of video units based on the playtime of each target shot. Then, the video frame of target shot is decomposed into a background scene and at least one foreground object. The editing process is performed on the background to generate the plentiful visual effect. The video content of each video unit is known by analyzing the information of the foreground object, and therefore each video unit can be annotated. Furthermore, the user interface reintegrates the foreground object in the background scene and generates the customized video content according to users' request, so that viewers may get more enjoyment on game watching.


