Video Decoder Deformation Compensation for Multiview Accuracy

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Solution Overview

Problem

Current video signal coding techniques face challenges in improving decoding accuracy and reducing complexity, particularly in multiview video processing due to camera position-induced deformation and warping, which complicates the acquisition of accurate reference pictures.

Innovation Solution

The method applies deformation compensation to decode current texture blocks using reference pictures from different views and acquires deformation compensation parameter index information from neighboring blocks to enhance decoding accuracy and reduce complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If deformation compensation is applied using reference pictures from different views, then decoding accuracy is improved, but device complexity increases

Engineering Contradiction:
Improvedecoding accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent applies deformation compensation in advance during the decoding process by warping reference pictures from different views to match the current picture geometry. This preliminary geometric transformation ensures that corresponding blocks align properly before prediction operations, thereby improving decoding accuracy without requiring complex real-time adjustments during prediction.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces deformation compensation parameters as an intermediary element that mediates between reference pictures from different views and the current picture. These parameters (including warp coefficients and block offsets) act as a bridge to transform reference blocks into the correct geometric configuration, enabling accurate prediction while maintaining systematic processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If deformation compensation parameters are calculated independently for each block, then decoding accuracy is improved, but decoding complexity increases

Engineering Contradiction:
Improveblock prediction accuracyVSAvoiddecoding speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent merges the deformation compensation parameter calculation process with neighboring block information. By deriving parameters from adjacent blocks rather than calculating them independently for each block, the method reduces redundant computations while maintaining prediction accuracy. This combining approach accelerates the decoding process by eliminating repeated calculations of similar geometric transformations.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent applies partial deformation compensation by using parameters from neighboring blocks for the current block. Instead of performing full independent calculations for every block, the method selectively reuses parameters from adjacent blocks where geometric characteristics are likely similar, thereby reducing overall computational complexity while maintaining sufficient prediction accuracy for most blocks.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9998762B2Method and apparatus for processing video signals
Publication Date: 2018.06.12 LG ELECTRONICS INC
  • US9998762B2 patent drawing
  • US9998762B2 patent drawing
  • US9998762B2 patent drawing

AI summary

The present invention relates to a method and an apparatus for processing video signals, and more specifically, to a method and an apparatus for processing video signals which applies deformation compensation to decode a current texture block. The present invention can increase the accuracy of an inter-prediction by obtaining the position of a block within a reference picture referenced by the current texture block, by means of using deformation compensation parameter information, and obtaining a pixel value of the block within the reference picture that is obtained from a prediction value of the current texture block.