Video Distribution System with Dynamic Character Object Display Modes

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Solution Overview

Problem

Existing video distribution systems face challenges in increasing user engagement and participation, as users have limited opportunities to actively interact with the content beyond passive viewing.

Innovation Solution

A video distribution system that includes an information processor and terminal, allowing users to interact by changing the display mode of objects within the video based on their activities, such as posting messages or requesting gift objects, thereby enhancing user engagement and participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a mechanism is provided to allow viewing users to actively participate in video content, then user engagement and viewing time increase, but the system complexity and operational difficulty increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces a character object as an intermediary between the actor and viewing users. This character object receives gifts from users and displays them in various modes, serving as a mediator that facilitates user participation without requiring direct complex interactions between users and the core video content. The character object absorbs user interactions and translates them into visual feedback.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The character object autonomously displays gifted objects in different modes (still image, animation, moving image) without requiring additional system intervention. The character self-manages the display of user-contributed content, reducing the operational complexity for the system while maintaining high user engagement.

Inventive Principle:
Principle #25Self-service

2Productivity

If actors can take measures to increase user participation, then some engagement improvement is achieved, but the ceiling for participation opportunities is low

Engineering Contradiction:
Improveuser participationVSAvoidparticipation opportunities
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The character object serves multiple functions: it receives gifts from users, displays them in various modes, and acts as a focal point for user interaction. This multi-functional design allows the same character to facilitate diverse participation opportunities (gifting, viewing, interacting) without requiring multiple separate systems or actor actions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The display mode of gifted objects is dynamic and can change based on different conditions. The system can switch between still images, animations, and moving images, creating varied and evolving participation opportunities that adapt to user interactions rather than remaining static.

Inventive Principle:
Principle #15Dynamics

3Productivity

If multiple display modes are implemented for objects in the video, then user engagement increases, but the processing complexity and energy consumption increase

Engineering Contradiction:
Improveuser engagementVSAvoidprocessing energy
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

Different display modes (still image, animation, moving image) are applied locally to specific gifted objects based on their individual properties and user preferences, rather than uniformly applying high-energy modes to all objects. This selective application optimizes energy consumption while maintaining engagement.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system employs periodic action by rotating through different display modes for gifted objects over time. Instead of continuously rendering the most engaging mode, the system cycles through various display modes, providing visual variety and maintaining engagement while reducing average processing energy requirements.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11949934B2Video distribution system, video distribution method, video distribution program, information processing terminal, and video viewing program
Publication Date: 2024.04.02 GREE HOLDINGS INC
  • US11949934B2 patent drawing
  • US11949934B2 patent drawing
  • US11949934B2 patent drawing

AI summary

A video distribution system is provided with (i) a server that distributes a video including an animation of a character object generated based on motion of an actor and (ii) an information processing terminal in which an application for viewing the video is implemented and used by a viewing user who views the video. The server generates video data related to a video including the character object and a particular object that changes a display mode a plurality of times. The particular object is displayed in the video in a plurality of different display modes. The server transmits the video data to the information processing terminal, receives information about the activity of the viewing user from the information processing terminal, and changes the display mode of the particular object displayed in the video according to the activity of the viewing user.